Rebel Inc: Escalation Review (Jacka)
The game has potential, but requires some big rework on of the games mechanics.
- Encirclements - (When the enemy retreats though your frontline)
The fact you need 4 squads (Unless you can corner lock him, which is not that easy to do) to Encircle 1 squad, seems a bit too much. At least have a tile that a squad is attacking from, right next to the one your attacking , does not require to be garrison, so the enemy don't retreat though the attacking army.
- Reputation - (The most anyoing one)
The draining of reputation is significant high, once the rebels start spawning in, dispite heavly developing the regions, you still have limited time and options to maintain the length of the game, other than rushing the populated areas, the 2 government upgrades: Universal Justice, Democratic Transition and some lucky events. There should be more upgrades to improve Reputation in the mid/late game, as when the rebels start having more than 3 regions, the draining starts being high.
- Military - (You and what army?
Only 4 national army squads, but why? Why not 6? And also, why must i spend money on a coalition unit from the start and not fund my own national army instead? Sure coalition army is good, but they are 1 time use only. Why not just add a cooldown instead?
- Rebels - (Tag, You're it)
As i know rebels prefer Hit and Run tactics, everyone needs to rearm and regroup at some point. The annoying situations, i've been though most of the times, is when your squads constantly chases them down in your own territory, they still keep running and running untill you've encircled them. At least make them retreat back to their closest territory or add some kind of attrition.
Majority issues of my games has been the Reputation drains too fast. It forces you to, do a perfect run, with some lucky depending events and you get stuck doing the same strategy over and over, in next missions. limiting the different playstyles and gets dry in the long run.