Ready or Not: Dark Waters Review (Slamdingo)
Honestly should have read the reviews before I bought it, and maybe looked up some more gameplay for it.
Pros:
+ The new weapons and gear are... nice. Not a whole lot, and nothing stand out. While they didn't add very much in the way of new weapons, they did add some heavier hitting firepower that the arsenal was missing (the Mk.17 and G3 rifles being the big ones). They feel nice and chunky, and having some more 7.62 NATO options is really helpful on missions with more heavily armored suspects.
+ The new map intros are different and nice. For what that's worth. On the oil rig and yacht, if you choose the boat docks, lower deck, or a few other entry points the loading screen is a RHIB that your crew are on, and if choosing the helicopter pads you are riding in an open-door helicopter in the rain. Visually nice but doesn't add much beyond that.
+ All three maps have an honestly very fun maze-like quality to them that can be confusing, and I DO mean this as a positive. They are a confusing maze in ways that make sense for each of them. The yacht has multiple points where you can swap between decks, loop around using outer walkways, or more. The oil rig is a dense rig filled with pies and cargo containers and walkways that has numerous off-shoot and interlinked rooms or tight spaceways. And the last map is an abandoned construction site where the map you have to go off of is the planned completed floorplan, so there are rooms that simply don't exist because 2+ of the walls are gone, rooms that are actually connected due to incomplete or damaged walls. Honestly, if this game had PvP (it doesn't need it, shouldn't have it)? These mamps would be even better. Or if the AI could actually know how to make use of terrain without superhuman reaction times and eyes in the back of their skulls.
+ The helicopter coming in overhead to support you is a nice addition. But its lacking a bit and its call-outs suck (I'll go into more detail in Cons).
Cons
- The new clothes are a bit lack-luster. A flightsuit, pants, boots, a MICH-style helmet, and the vests. Nothing mind-blowing or new and the color options are VERY limited.
- They only added three new missions. That's it. The yacht, the oil rig, and resort. I can't say for certain but I think that also is the order they would be in from smallest to largest.
- The third mission barely keeps anything close to the theme of the DLC. It has a dock entrypoint and nominally you are on an island off the coast of the mainland, but you are going to be spending all your time in concrete halls with few to no windows or views outside, in broad daylight, and fair weather. Thematically, it is no different from any of the Home Invasion or main game DLCs. The two maps that ARE in theme are so much smaller and done so much faster.
- There isn't much of a narrative through-line like there was with Home Invasion or the main game. It feels more like these are just three random missions that happen to take place (nominally) assisting COAST. Not much to them.
- The helicopter is not always available at the start of the mission, because it is on the way. That's fine. But when it arrives, it has several issues:
- You have no control over the camera position, zoom, angle, or anything.
- You have no control over the helicopter in general (like which region of the map you want it sweeping).
- The call-outs lack any sort of detail or really useful information:
- "Suspect spotted. Armed. East." = East of... where? East of the team? East of the center of the map? Where?
- They never say where the suspects actually ARE. It'll be "north" instead of something useful like a landmark.
- Unlike the helmet cams, there's no way to monitor the helo camera feed outside of the tablet.