Ravenswatch Review (Coochie Bandit)
To start, Ravenswatch is well polished, and the combat has a flow to it that is reminiscent of Hades. The music is great, the day night mechanic is unique, and the enemy variety is actually pretty good when you look at it in a "one run test" sense.
But for the negatives.
Replay-ability:
The replay-ability doesn't feel unique enough. The chapter bosses become very repetitive and boring after beating them 3+ times. The final chapter boss feels more like a stat check than anything, which can be frustrating on certain characters. The roguelite unlockables don't make me feel inclined to replay and unlock more, the traits are cool, but most don't feel like they create a unique build as much as they just throw a stat on top of your abilities. And another major aspect of the character growth, is lore. And lets be honest, maybe 25% of players will read the lore. I'd be more inclined to invest in the lore if the characters were more relatable but I'll get into that next.
Characters:
Personally, I don't connect with any of the characters. Aladin was the closest for me, but I don't overly enjoy his trait, it feels too important to use, but too useful to ignore, so I spend more time trying to preserve the uses, than just utilizing the value. His genie fist is kind of.. bad. It does do a large amount of damage, but It's clunky, and requires spacing to maximize value, yet none of Aladin's kit really grants him optimal spacing so you end up just dashing away to get the most out of it, and his 'E' feels horrible.. It doesn't deal enough damage to be worth losing your AA over. It, much like the genie fist, requires good spacing which once again doesn't quite feel right in his kit. The rest of the roster is unique in some sense, but a lot of the characters just don't feel safe enough to actually complete a run. Sure you can get to chapter 2 just fine on pretty much everyone, but the final boss is a brickwall for a lot of characters, and you almost just need to carry enough feathers to revive through the inevitable bullet hell damage.
Chapters:
The Chapters are okay. The first chapter feels perfect, absolutely perfect, and encompasses everything I'd expect from the game, but chapter 2 has this sudden ramp up spike in difficulty on generic mobs. A lot of mobs become tanks for some reason, and require brute force to stun and kill. Maybe that's intended to ease you into the third chapter, however the third chapter feels far easier than the second (in just mobs). The bosses of chapters 1, 2, and 3 are fun for the first attempt, but the third boss, again, feels incredibly far off from the first two. The fight doesn't flow as nicely as the others, and it really does just feel like a stat check to pass. I've beat the third chapter twice, once before 1.0, and once after, and I don't feel inclined to try again for a while.
Combat:
Combat is actually really good. They nailed the impact of abilities, the movement, the enemy attack indicators, it all feels very good. My only gripe is the characters kits don't always feel as though they are utilizing their potential to the fullest. Fast characters feel pretty good, but the slow characters feel VERY slow. Granted, yes that's the idea lol but the general gameplay really hammers down on slow characters, and facetanking is fine with all the healing orbs and healing opportunities, but doesn't really work in elite/quest/boss fights. You end up feeling squishier than someone like Aladin or the new vampire girl with how often they can weave around the battle field and dodge abilities.
Suggestions:
I'd love to see more characters and more impactful ability upgrades to really see the replayability shine. Map weather affects that apply different conditions would be interesting, a fourth chapter would be amazing! and different quests would be a huge upgrade in my opinion. I like the quests a lot, but building the house, slaying a cyclops, and killing *Spoiler alert* arthur is only enjoyable the first 2-3 times.. Sorry for the harsh critique but I'd love to see the game succeed beyond where its at now. (Also please consider adding a fist fighter)
All in all, get the game on sale. It's by no means a bad game, it's a great rpg, but I don't think its a great roguelite. I held off reviewing until after EA, but the 1.0 launch felt unsatisfying. The game sits at $32.50 CAD for myself, and with a difficult market against champions of the indie scene like Stardew, Hades, Dredge, and more all resting at a similiar or cheaper price, I'm not sure if I can suggest purchasing at full price.