Raccoo Venture Review (Dagrabbit)
Racoo Venture starts of strong, with a decent art style and solid collect-athon platforming. However, by the end of the second world, the platforming gets more challenging and flaws start to show. It's a 3D Platformer with a fixed camera angle, which can work, but Raccoo Venture does not design its levels well around this. The amount of times you need to jump towards or away from the camera increases, and is exacerbated by transparent platforms that don't show a shadow for your guy (Raccoo?). Add in small landing zones where your shadow isn't visible until you are about to land, and moving platforms that are only visible if you are right next to them, and the challenge becomes frustrating due to the lack of camera control. It ends up feeling like you are intuiting where Raccoo is in the 3D space, rather than having actual visual cues to rely on.
I've replayed the early levels several times since they were fun, but I always drop off after the fixed camera leads to too much frustration. There was a lot of potential with this game and a lot of hard work went into it, but after exiting early access, it's just not very fun.