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Thursday, June 18, 2020 5:51:30 PM

Project Hospital: Hospital Services Review (Lavaman)

For the price, this DLC gives players a lot of the things that they have been asking for since the base game first came out. This includes the pharmacy, gift shop, visitors, staff training, cafeteria, and the pathology.
What this all culminates towards is more revenue streams for your hospital by feeding off the activity of your other departments. The pharmacy collects extra revenue from clinic patients, the gift shop generates income from hosting visitors, and pathology (somehow) helps you rake in insurance payments even if your doctors screw up and kill someone.
As I said, for the price, this DLC adds a lot of what many players have been hoping to play around with in the game. But I can't help but feel a little disappointed in a few aspects, though these are more nitpicks than anything else.
For one, pathology doesn't seem to take any skill requirement on the part of the pathologists. Once you have a dead body, the pathologist wiggles their hands in the person's guts for a few seconds, looks at a picture of their bones, and says "Ah, that's how they died!" It doesn't seem as if they utilize blood work or do any sort of further research, and it doesn't seem like it matters how skilled or unskilled the pathologist is in finding the correct diagnosis. It would be neat if the skill was a factor, and if - in an effort to uncover all remaining hidden symptoms - the pathologist had to make the most of their resources. My other gripe with pathology is that autopsies are not queued automatically - you have to sign off on them, and you have to sign off on sending the body to funeral services. Automating this process would be nice, possibly by having the bodies queued up in cold storage akin to how patients in the clinic are queued while in the waiting room.
My other very minor gripe is with the cafeteria. For one, only your staff can use the cafeteria - it's off limits for patients and visitors. Secondly, the cafeteria seems to function without any sort of staff to prepare food or clean dirty trays. Thirdly, I was hoping that the cafeteria would tie in with the meal carts that are placed in the nurses stations, requiring the cooking staff to create enough meals for every patient in the hospital and restock the meal carts. This would have been an interesting logistical challenge in my opinion. Instead, the cafeteria seems to function much like a glorified staff room, with staff eating there not gaining any special mood modifiers to improve their efficiency.
Those two areas - pathology and the cafeteria - are really my only gripes with this DLC. As they are, they function well enough, but they just leave me wanting more. The pharmacy, gift shop, and visitors on the other hand work perfectly. But all in all, for $7.99, this DLC had more than enough content in it to warrant me playing Project Hospital again.