Prison Architect: Going Green Review (imepic)
This dlc makes the island bound dlc actually look good due to how many bugs its adds (and I'm not talking about bug pests). For starters, the sniper texture is broken on the staff menu, drinks from drink machines are now counted as contraband, I could go on about how much stuff this dlc breaks. It barely adds anything to the game other than the ability for your prisoners to eat what is essentially the texture for food but with different colors depending on what was used to make it. New personality traits none of which change gameplay too much. A new staff member, I'm surprised they were even bothered to add a new staff member instead of allowing the workmen to do they same thing they that this new staff member does. Farmers basically dismantle and replace your crops every now and then. New rooms, 1 can be used for money and food, same thing with the other, one can only be used for money, and one has the purpose of only one reform program and holding contraband for your prisoners to steal. This dlc may be worth 5 dollars best in my opinion but don't let this review get to you too much, get the dlc if you want and support wannabe EA I mean "Paradox". We can kiss good updates goodbye.