Prince of Persia: The Sands of Time Review (K9liberator)
In terms of third-person games, Prince of Persia is like a gentle massage set to the peeling tones of a 72-virgin orchestra. It's spectacular and soothing to play.
In fact, it almost seems unfair to call it a third-person action-adventure, because it's wonderfully inventive yet intuitive, logically designed and consistently rewarding without ever feeling contrived. I can't think of a single third-person game that better fits the above description. As somebody who regularly has to suffer through and remain objective about the sort of cripplingly lame, soul-destroying misconstruction that runs throughout the genre, the beauty, simplicity and logic behind Prince of Persia is enough to bring a tear one's eye.
Quite simply, right from the start, almost everything about it feels right. The tone of the Prince's voice, the way he moves around the game's palatial labyrinth, the way he reacts to common gameplay scenarios (grasping a ledge at an angle, shimmying round corners, moving a box in any direction just by holding one side and using the analogue stick rather than having to run round it every time to push, etc), the way the combat fits in with the rest of the game, the way the puzzles are introduced, considered and solved, the placement of save points and foreshadowing of key game events through occasional 'visions' (it does work, trust me), and especially the Sands of Time angle, of which more shortly.
No previous experience with the Prince of Persia series is required to enjoy Prince of Persia: The Sands of Time. In fact, virtually nothing will bar you from being impressed by this extremely well-put-together action adventure game. Prince of Persia is surprisingly easy, despite the incredible acts of skill and daring that the game's main character will routinely perform during the course of the game. As a result, this original, visually stunning game can be highly recommended to just about anyone.
PoP takes place in a mystical Middle Eastern setting, all bathed in soft, warm light and looking like something straight out of a storybook. You play as a young prince who possesses exceptional athletic and acrobatic skill. Early on in the game, the prince steals the dagger of time, a treasure from a rival nation, as a token for his father the king. When his nation's traitorous vizier compels the prince to use the dagger to unlock another treasure, a huge hourglass, everything goes wrong. The sands from the hourglass blow forth, enveloping the kingdom and turning its guardsmen and citizens into, for lack of a better way to describe it, "sand zombies." The prince, the vizier, and a young woman named Farah are among the only survivors. In the prince's efforts to undo his mistake, he'll join forces with Farah, seek out the hourglass, and confront the vizier. The game's story takes a backseat during most of the game, but it is book-ended nicely and is framed as the prince's own retrospection. So, for instance, should the prince fall and die at a certain point during the game, you'll hear him say, as narrator, something like, "No, that's not how it happened." Not only is this an interesting technique, but it compels you to keep pressing on. You'll want to know exactly how his complicated ordeal will unravel.
A highly responsive, very forgiving control scheme further ensures that at no point during Prince of Persia: The Sands of Time will you get particularly stuck, if at all. Though other action adventure games involving a lot of death-defying leaps and other such bravery tend to force the player to perfectly time his or her maneuvers and often force him or her to wrestle with issues concerning the controls or camera perspective, Prince of Persia is set up in such a way that it's remarkably simple to pull off all of the prince's spectacular moves. Also, despite the convincing look of the game's huge environments, the game is completely linear, and the prince's course tends to be very clear. Doors will slam shut behind him, forcing him to press onward, and each time you enter a new area, you'll see a quick fly-through showing where it is you're trying to go and what it is that stands between you and that goal. Additionally, at each of the game's frequent save points, you'll see a "vision" of what lies ahead--a quick sepia-toned montage of the trials and tribulations to come in the next area.
The gameplay in Prince of Persia largely consists of three types of actions: navigation (the most common and best type), combat, and puzzle-solving. The puzzle-solving is straightforward and typical of what you'd find in other action adventure games. You'll push some boxes onto pressure plates, figure out how to use some mysterious machines, pull some switches and levers, and that sort of thing. What makes the puzzles here, at least, seem more interesting is the presence of Farah, the prince's female counterpart, who will automatically assist with some of the puzzles and make them seem like more of a cooperative affair. Farah, who's even skinnier than the prince, can slip through cracks in the wall to reach places the prince cannot. The pair will frequently have to find ways of opening up passages for one another. This pseudo-two-player dynamic, and, in fact, the whole look of the game, is reminiscent of the artistic 2001 PlayStation 2 title, ICO.
Excellent audio rounds out this altogether impressive game. The actor who provides the prince's voice fits the role perfectly, creating a likable yet brash personality for the character that's the perfect foil to Farah's cool-headed determination. The banter exchanged between the two characters can be very amusing, and though the two really don't have time for their relationship to develop, it's still plausible that one does. The ambient sounds in Prince of Persia, from the sound of the prince's footsteps on various surfaces to the rush of wind when he's outdoors, are also completely believable. One fairly clever puzzle late in the game completely depends on your ability to hear the game's clear, realistic audio. An excellent musical score, which combines traditional Middle Eastern sounds and instrumentation with a hard rock edge and some nice chorus vocals, also fits the game extremely well. There's just one problem: For the most part, you only hear the music during battle. It's possible that the fast-paced themes would have been conducive to recklessness during the game's running and jumping sequences, but it's a bit of a shame that such a good soundtrack is only heard on relatively rare occasion during the game.
Prince of Persia offers some bonuses, in addition to the main adventure, most notably with the presence of an unlockable port of the original version of the game that started it all. The original Prince of Persia influenced games like Tomb Raider--and pretty much every other game in which you can grab on to ledges--and presents a stark contrast with the new installment in the series in just how punishing it is. On the other hand, Prince of Persia: The Sands of Time is a game that can be recommended wholeheartedly. It looks fantastic and features responsive controls, some original play mechanics, a good story, and plenty of thrilling adventure. In the simplest terms: Do not miss out on this game.
Verdict: 10/10