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Thursday, December 22, 2022 8:25:35 PM

Prehistoric Kingdom Review (Jack Sargo)

I came into this game with expectations, none of them were met.
However, about an hour into building an entrance with the modular system I realized that I was having a blast. I honestly haven't had that sort of experience in awhile. The game is wholly unfinished, but the core mechanics, the guts, are phenomenally in line.
This game, unlike almost all other park builders that include dinosaurs, has decided to take it's very own artistic direction. If you've played other zoo games you'll know what I mean. The same designs are reused in a effort to cash into already established franchises. This game does no such thing, rather it's clear that the dev team has played many of the classic dinosaur zoo games like operation genesis. Rather than completely apeing all aspects of these games they have examined them and determined what were the best qualities of these games and included those into the mechanics. Aswell as spinning many of their own well thought out and enjoyable mechanics such as the exhibit score system and modular building system.
I've seen a few players complain that carnivores don't fight herbivores and this sort of thing. Two of the expectations I had going into this game were: Reproduction and Predation. The game has neither of these, yet somehow it shakes out well. Ther reason why I like both of these is that in a large enough space you can actually ape an ecological system in most zoo games. Take wildlife park 2, rabbits will explode in population and so will komodo dragons. Put them together and you have a, mostly, self sustaining system that generates komodo dragons. I find that very enjoyable. This game has none of that, but in not having this you can actually include predators with herbivores and thus create a higher exhibit score. This actually feels amazing and looks quite good too. If they do add predation and reproduction into the game, I would really like it if they would allow the player to continue creating exhibits like this. Maybe give the player the option to make said predator docile or something.
Oh, one last thing, while the team's done a better job than most in adding animals which come from the same times and localities I think that they should focus on fleshing out certain dig sites that only have one or two animals so that the player has more ability to flesh out exhibits with animals from the same place and time.
There's not many mammals in this game, which I think is fine. The classic ice age animals are really overdone anyway. That being said, I'd suggest the White River Fauna of the eocene-oligocene transition if you're stumped on good formations for solid and interesting mammals.