Postal: Brain Damaged Review (Knocks (I BUY MICS))
I'm not gonna recommend this game to people who play a lot of boomer shooters on high difficulties, but it's not a bad game at all and many more casual fans will enjoy the hell out of it. It's ok. I'm not surprised at all it has great reviews, so don't get offended if you disagree with my take. I've been spoiled by better games in the genre and that's the primary fault here. Steam desperately needs a neutral button.
Short summary: the game doesn't really do anything interesting. Sure, it's got jokes and potty humor, which I do enjoy and I loved Postal 2. Unfortunately, the two things for me that bored me and made me stop playing were these:
1) Level design isn't particularly engaging. They were fine, and some had some cool things in them. Generally, they are kinda "eh", but not bad. No interesting puzzles, traps, platform sections, etc. At least not half way through the game, which is where I stopped playing.
2) General combat and especially arena combat is pretty boring. Guns are actually pretty decent and some are really fun to use. Problem is, the arenas are far too big and boring, and the enemies either too scarce or the wrong type to make the combat interesting. For example, if an arena is too large and enemies primarily shoot projectiles, there's nothing stopping me from just spamming my rifle at a distance and killing everyone with very little threat. There aren't enough enemies who chase you and actually pressure you or pose a threat up close, so you can basically hop around large arenas spamming bullets at enemies from a distance. If you don't believe me that enemy density is too scarce, just look at the screenshots on the store page; it's more packed than the screenshots suggest, but not by a ton, and after a few seconds of shooting, the huge arenas look as barren as the screenshots.
Even when the combat is generally up close, enemies stagger super easily and you can just hook shot back and forth between two enemies and waste everyone with the shotgun with little to no damage. It's as if the developers were afraid to commit to the modern boomer shooter and actually make you feel overwhelmed and like you're actually fighting for your life.
Imagine the most intense arena fight you had in Doom Eternal, Turbo Overkill, or Dusk, where hundreds of enemies were after you, enemies pushing you, enemies that required certain techniques to tackle or required certain weapons to kill efficiently, strafing like a madman trying to survive the arena onslaught, dealing with 5 different enemies that required 5 different weapons all at the same time on multiple different tiered arenas with interesting things like jump pads, cool powerups, etc.... none of that is in this game. Pick them off from a distance or generally repeat boring strats because enemies don't pose enough of a threat or are otherwise boring to fight.
Enemy design is actually really good for the most part, they are just missing certain aggressive moves that actually push the player into fighting for their life instead of A-D-A-D strafing with hardly any thought. Increase enemy count by 50% at least and make 25% of them chase you more aggressively and this game would immediately be much more fun, to me at least.
Played on Hard, not Postal, but my point still stands because making the boring enemy attacks do more damage doesn't make them any less boring to fight.
For people who haven't played the greats such as Doom Eternal, Turbo Overkill, Dusk, etc, this game will probably seem great and you won't notice the things I'm mentioning here. Again, the game isn't bad at all, but in a world with other boomer shooters such as the ones mentioned above, this game just doesn't do it for me. Forgive Me Father was another one that shared a similar problem that this game has, albeit with a very interesting art design and more engaging levels/events IMO that allowed me to see it through even if it wasn't amazing.
It would be like Demons Souls coming out again in a world where many other, better souls-likes already exists.
...wait....