Planet Crafter Review (Katsuni)
Definitely a good game, and does a good job of feeling like you're terraforming a planet.
There's only a little bit of storyline, and the worldbuilding elements are a little bit iffy if you start thinking about them too hard, but let's be honest, you're not playing this for the story. What there is for story is done fairly competently, nothing too amazing, but nothing really bad either, with a few amusing parts to find.
The important part is you're a convict, you chose to do the high-risk job of terraforming a planet instead of life in prison/execution. You get unceremoniously dumped onto a place that looks basically like Mars when you first get there, with red dirt, dust storms, and no real atmosphere to speak of.
In time, you bring blue skies, water, plant life, and a thriving ecosystem, while discovering the planet's secrets about why there's such an oddly high number of starship crash sites on this outer space bermuda triangle of a planet.
It's not the prettiest game, even on its highest settings, but even with a junker computer you can still run the game well, and it does what it needs to well enough visually. You definitely do see the world change gradually over time based on what you've done, with some more generic, global changes, and some more specific, localised changes based on what you do.
It has a lot of exploration elements of different biomes, various wrecked ships, and even now has a random dungeon generation setup for late game where it can procedurally generate starship wrecks to explore to your heart's desire.
It's still getting continual updates and quality of life patches, and a new planet was added recently as DLC which I have yet to try, but I'll post about that when I play through it on the DLC page.
Overall, it's a game I've played quite a few times, though I'd previously been streaming for various different groups so stopped short of finishing each time. I finally finished it this time through and it's pretty satisfying, with about 30-40 hours worth of content, though it has plenty of replay value as well.
There's also multiplayer added recently, though I have yet to try that, so I can't comment on how effective it is, but it should make an already enjoyable game that much better.
There are a few minor issues, but not many. Occasionally, especially near the end of the game, there are a few "guide-dang-it" moments where it's not really clear what you're supposed to be doing, such as trying to make your first mammals, which don't show up naturally on their own like everything else up to that point and the interface for them is less than clear on how it works.
Setting up automation is a powerful tool, but shows up too late in the game to really matter much and is a massive resource drain for even minimal automation until you're pretty much to the point that resources just don't matter any longer.
The trade rocket is also kind of a problem where almost all of the money you'll get to spend will come from chests via exploration, rather than from anything you trade on your end, because anything you can create is worth about 1/10th or less what it really should be for the effort you put into building it. You can still get plenty of money from exploration, it just feels bad that there's really not much point in building a properly automated factory to produce and trade goods because by the time you get it set up, you'd be at the end of the game anyway and it would have minimal impact.
There are also some issues with clipping through walls sometimes, especially in areas where there's meant to be scripted events later in the game, and a variety of other minor bugs, but nothing gamebreaking.
There's also other minor balance issues like the truck when you first get it just isn't really useful because of the severely reduced mobility compared to the jetpack, though it does become useful for a while after some expensive upgrades to it, but then you have a teleporter network set up and it goes back to being not really useful any longer again because the world just flat out isn't ideal for using a vehicle that can't fly. You can build roads to fix this, but the time and resources spent doing so would again be wasted because it'd just be faster not to do that in the first place.
These are, however, minor gripes. They're nitpicking at best. The game is extremely good and a solid AA-tier game, just don't expect AAA-tier visuals or attention to detail. For what it is, it's amazing and well worth the full asking price, even without a sale. With a sale, there's really no reason not to buy it if you like exploration/crafting-survival games.
Note there are no monsters in the game at all. No enemies. No guns. Your only threats are things like falling from high heights until you get a jetpack, a lack of food, or a lack of water or oxygen, and these become mostly trivial to deal with after about a third of the way through the game or so. As such, it's really not a "hard" game by any means, so don't come looking for a challenge because you won't really find one here. It's just a very pleasant, relaxing game to explore and terraform a planet to nice music. If that's what you want, you will find exactly that.
Edit: Forgot to mention, there are currently 3 endings to be discovered, depending on what you value. They're not hugely different from each other, and are like 1990s-era level of being basically a basic animation and a few lines of text. If you hated the ending to Starcraft 2, then basically this is more of that, but on an even smaller scale. Again, minor gripe, you didn't come here for the story, you came here to craft a planet, and the endings do show off your planet from a nice vantage point.