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cover-Planet Coaster 2

Monday, February 17, 2025 4:55:55 PM

Planet Coaster 2 Review (GrandFouFurieux)

I put a thumb's up because there is no "thumb's middle". Game is enjoyable but do not expect to spend as much time in this one as you did in PlaCo1 for now. It's noticeable they put a lot of effort in some aspects but others were neglected. Here we go.
Pros
- Path placement is a huge improvement over PlaCo1. You can place rides directly onto plazas and the ride will effectively be surrounded by path making it lifelike instead of messing around with short curves and avoiding the ride's edge. You can also stamp-erase paths making them very malleable. They even added the option to move the edges and/or vertices of paths making it almost limitlessly customizable. You also have the option to automatically put bins or benches as you put paths. You can chose which, at what interval and on what side of the path. Wish you could but both the bin and the bench but it's already very good.
- There is now a scenery brush. No more placing trees one at a time or through bluprints. Default burshes are different regions trees and rocks but you can make new brush with any pieces of scenery you want. You could make a statue forest if you want.
- You can add scenery to rides and their vehicles or seats.
- There's now a camera mode to walk in your park. No more naming a person Tegidcam.
- Loans system is more lifelike I'd say. There only one kind if loan now and the maximum you can borrow changes dynamically as your park value raises or decreases. There is interests and sales cut. The more you borrow, the biggest cut on your sales the bank takes repaying itself.
- Pools and flumes. Very satisfying to build. Just wish they added splash pads or spray park items for shallow pools for kids.
- Personal music for speakers or videos for billboards. They can watch Die Hard while they eat.
Not really against, more like personal preferences
- Research dynamic is completely changed. Research tree is shared through all career maps but is at least standalone in sandbox. You can basically put three workshops and assign them three mechanics at the first map, fast-forward while you go shopping and you'll have enough "research points" to research everything from a chapter instantly as you move through the chapters.
- Power and water management. Nothing bad to say just that I don't like managing those. Each facility, ride or store now use a certain amount of power so if your park is big enough, you need about 2 acres square of power generators to power everything and you have to wire them all up to power distributors.
Not pros (c-o-n-s seems to be censored now)
- Very few themes and they are boring. Thus, making replayability very low.
- Some rides from PlaCo1 are absent.
- Staff is less customizable. In a sense that there is three tiers of wage now. Low, Fair and High each affecting morale differently. No more textbox to put your own wage. Can't put a perk in staff buildings anymore.
- No more security guards, no more pickpockets and no more cameras.
- Guests just ride and eat, they do not stop to look at rides or scenery. I know PlaCo1 didn't have that either but RCT did in 1999.
- Same as PlaCo1, some coasters I make are seemingly "too extreme" to open. I would ride them.
- Less brands.
- No hotels. But a Resort Theme???
- No restaurant like in PlaZoo.
My rant
- The game is good but becomes boring very fast. You have Aquatic, Resort, Viking, Mythology and Planet Coaster themes. In PlaCo1, we have a giant robot dog in three different contexts, aliens and space rangers shooting, cars exploding, pirates fighting, cannons shooting, a kraken, knights playing together and dragons. Let me break it down to your Frontier, Mythology is not mythologic. It's basically Ancient Greece Architectural Kit. Aside from looping doors, turning gears and a windmill, the only real animatronics are a stone Medusa, a mechanical minotaur and in Aquatic theme a huge fish. Didn't it occur to you that a mythology theme should have more than a few pillars and a Poseidon statue? Where is are the hydras, the chimera, Hercules, Hades, Hares, cyclops, dryads, hippogriff, etc. Or even the god dam Kraken that's already in PlaCo1!
Same goes for Viking. To be fair you called it Viking and not Scandinavian Folklore but still. Architecture and a few runes become boring fast.
You get rid of hotels but give us a Resort Theme??? Better not give the team that designed the themes any bonus this year boys. And don't you dare charge for a Hotels and Restaurants DLC while it was introduced in PlaCo1 in a free update.
Now explain to me how guests don't look at scenery or rides when Chris Sawyer made it via Assembly in 1999 in RCT and you, yes you, did for animals in PlaZoo.
Now on a more serious note, I feel the community is not inherently disappointed because they want themes from the first game. We just want something extraordinary. Something beyond statues and architectures that would make a person go WOW. We do not necessarily want the same one. You could make a dinosaurs theme with about ten dinos, a few nests, broken sheds, a volcano, meteor pieces, etc. Your sales would spike me boi. You already have the modeling experience for that with Jurassic World Evolution 1 and 2.
Add actual mythology to your theme. Cerberus, a gate to Tartarus, manticores, etc. There is so much to harvest from that!
Anyway, games not bad but gets boring.