Pinball FX: Williams Pinball Volume 3 Review (BYI)
Although I'm going to recommend this pack, on the balance it's much, much weaker than the first two Williams packs. The two good tables reach lower peaks than the great tables of the other packs, and Safecracker might be the worst table Pinball FX has to offer. If I could give a review with a sideways thumb, I would; and truthfully it's probably not worth full price. That said, Champion Pub is a great table that you won't regret having in your collection.
Theater of Magic - The pinball incarnation of a B on your report card. With many of the modes feeling very similar to one another, and the layout itself being merely serviceable, there's not a lot that stands out in the table. The physics are very good, and there are no complaints with how the audio or the visuals of the table were digitally translated. Definitely a game you'll enjoy playing, just not one you'll boot up time and time again.
The Champion Pub - The best table of the pack by a large margin. Great shots, great audio, and some of the most unique board features around. The board design is extremely creative, with the mini games being physical parts of the layout; the first time you "jump rope", it will blow your mind. That said, it's also one of the glitchier Williams offerings. More than once, the jump rope minigame has started rotating in the wrong direction, instantly knocking off my ball into an unexpected spot before it magically launches it back to repeat the same process multiple times. That said the rest of the table more than makes up for some of the stranger behavior.
Safecracker - The absolute worst Williams table ported to Pinball FX so far. It sports a miserable table layout, with an incredibly cramped and non-interactive right side and a left side that simply plunges the ball to the right! The conceit of the table is the "board game" that's played on the backglass, and the entirety of this part of the game is completely random. That's right, the game will essentially hold you hostage for anywhere from 2-4 minutes while it plays itself, and the odds are heavily stacked against you. Expect to complete the board game by reaching the vault one out of maybe six times. Incredibly unfun with almost zero room for skill expression in the table itself or the board game gimmick.