Pinball FX: Grimm Tales Review (Corma)
I loved this table the first couple of casual games I've played on it. Then I played it a lot during the just finished Grand Tournament. With every Ball played I liked it a little less up to the point that I wouldn't recommend it anymore.
There are glitches that stopped me from finishing games / submitting my best scores. I don't know if I was very unlucky or the table becomes more glitchy the longer a game last.
Two of the missions needed to enter wizard mode, or whatever it is called on this table, are very annoying. One consists of shots that seem to be impossible to make intentionally. The other takes place on a part of the table that isn't normally reachable and so you can't pratice the shot. Also for this mission the delay of the ball being released from a magnet (?) is changed from normal gameplay. It drives me nuts and I see no point in this other than to annoy the player.
That is the main problem of this table, having annoing stuff added to it for no good reason. The ball can become almost invisible, the table being nudged hard, the physic change (ball becomes lighter / heavier or something) and worst of all, there is a wind that blows the ball pretty strong to the left. I don't know how to save the ball from this, usually this means a lane out on the left. But if you have control over the ball on a flipper, you can just wait these things out. You don't have to make a special shot to have the table back to normal. It's just waiting. Exciting? No, it's not!