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Sunday, April 27, 2025 7:58:12 PM

Phantom Brave: The Lost Hero Review (kyle)

If your standard is "Any New Phantom Brave Game No Matter What" is worth $60 (USD), then you should buy it. It is a truly new Phantom Brave game. But you probably have already bought it, if that is the case.
If you're wondering what this game is and if it is worth $60 (ignoring DLC) you should not buy it and buy Phantom Brave PC, hopefully on sale.
If you're on the fence, you probably should probably should not right now and certainly not at full price.
The game is exceptionally buggy. I give new games lots of leeway for this, but this one is too much and importantly it doesn't seem to have normal crash reporting process.
When a game crashes, you expect to get a crash reporting form if your computer doesn't crash as well. Or you could get the generic windows crash message. Instead you get no message at all, which suggests the application is just eating the crash and silently closing the processes. The game doesn't have a privacy setting so it shouldn't be sending back data and it would have to ask for permission for the data it needs to send for crash analysis.
The game has not had a Quick Fix patch in 24 hours (we used to call the QFEs before the era of Continuous Integration and you can probably tell where I used to work if you know where the term QFE comes from). If they were collecting data and crashes they could fix these low hanging fruit (this is why it is good that apps crash initially instead of hiding their bugs).
If the game autosaved in missions or generally more often, this would be tolerable for those who really wanted to play. As it is now, it's a big hurdle.
Additionally, the game's interface is messy. Normally the "not fully compatible with your controller" is a message you can ignore. This just means that the OS doesn't know which glyphs to show for your controller, and every other game on earth I have seen shows the Xbox glyphs, which are most standard and can be easily translated. And in fact if the game showed ANY normal glyphs you could figure it out and some like R/L Triggers and Buttons are 100% standard. Instead, this game numbers every button. So press 1 or press 5 or press 7 or press 10.
The number of new systems added is disappointing after 20 years, although there doesn't appear to be a system which breaks the game. Marona has interesting things to do. Phantom Brave's One Item or Lift rule has been kept, which takes away some of the interesting Disgaea actions (Makai Kingon didn't have this).
While there has been some improvement in the targeting/movement in combat, it can be hard to tell what state you are in and when you can open the command menu. Am I in move mode or not? It is subtle. Jumping up steps is very problematic. Trying to jump from crate to crate on the pirate ship early on to reach the top is a challenge I couldn't meet. Your character gets caught jumping too close to the wall and will occasionally bounce. You can keep trying to make the jump and the game allows you to undo moves like you expect in a Disgaea game, but if you slip OB you pop back in wherever you fell out. I was trying for a few minutes to jump up to the top but couldn't get past the second box. The last jump never went off cleanly and I finally went OB. After that, I stopped trying fancy jumping tricks.
The 3D Disgaea spinoffs (Phantom Brave/Makai Kingdom) had trouble finding interesting things to do with the home area. Both games required you to summon characters (Phantom) or buildings (Makai) to be usable in battle and perform tasks like healing and shopping. This game seems to have removed the need to talk to any NPCs so the home area is very boring, just a place where you can open the task menu and a place to walk to the next or previous mission. Home area is also small and the summon limit still feels like something that belongs on the PS2.
The game looks like a 360/PS3 era game in HD, which is fine. But the performance is bad despite the lower poly count. The character sprites are in a cell shaded child style rather than the more teen/adult looking anime characters in either the old or current Disgaea style; I'll say I'm not a fan and leave it at that. Cut scenes use standrd NIS cartoon looks. The voice acting is inconsistent. The cut scene dialogue is what you expect from a Phanton Brave game. The in game dialog is often cringey, but it seems to have been written or translated by a native English speaker so at least it's logical.
Some people report that it is short or doesn't have enough content (with or without DLC). Disgaea games are meant to be grinded, but they still have to be interesting. I don't know where this sits yet. You expect the game to be able to generate random "dungeons" that give you interesting action for a while.
I'm happy they tried to make a new Phantom Brave. Maybe they can make a follow up to Makai Kingdom, the other game using the 3D Disgaea engine, for all of the fans (me and probably a couple other weird people).
Right now this game isn't ready. And in the modern market of video games with "Roguelike" experiences, it is hard to see that it has $60 worth of content.
With the original and the old (not really polished) Makai Kingdom it is one a very small number of turn-based free-form games with a little physics and the Disgaea objectives. And it has a unique way of bringing characters to combat.
If you haven't played the original you have no reason to get this yet. Get Phantom Brave PC. On sale gets down to a $4 and probably won't cost you more than $20.
Given the patches to Phantom Brave PC, I suspect this gets patched, But I don't know if it turns into a great game for anyone but fans.