Perish Review (Mijime Piero)
Perish is an ugly and boring FPS, loosely based around Greek mythos.
Level design is poor past the first 3 levels and is a chore to get around. One level is a labyrinth that has the same layout each time but there's nothing compelling about this, it could be a template that shifts around but instead it's the same set of hallways which you either get to the end of and do a hoard or collect logs (from one spot) to make a pyre around a Snake which is just a waste of time. There is a mini boss which boils down to a slightly bigger enemy that teleports around you.
The levels are also in a set order such as Hades which means if you're banking your money every time you reach a high, you're not making much or any progress and forcing you to slog through.
The last few levels are a highlight but this isn't a game where you can say "yeah but it gets better" because the rest of the game still falls short.
In the levels there is a random objective but for most levels it's one of three things, by far the worst type is where you collect a thing such as a log or torch and that's now your weapon: a slow moving stick that you have to maneuver with around enemies. It could be engaging if the movement system wasn't bog standard but it's just a drag that stops you from killing enemies effectively. Other objectives are to collect components and survive an oncoming hoard which is expected from this kind of game.
Combat is standard to bad, melee is hack and slash with fun looking weapons locked behind challenges and secrets but there are guns in the game that enemies don't know how to react to, you can have a shotgun and they will run in a straight line to you running slower than you are so you can basically walk around them and not take damage while mowing them down. A pistol is the third weapon unlock, once you get this, the game might as well be over. It's not as good as the revolver from something like Overwatch as it's quite slow and has a delay after you've reloaded but it's a one shot on most enemies in it's non upgraded form. Upgrades as unlocked via challenges which are mostly 'get x number of kills'. The sniper has 'get x number of kills with one bullet' but they all follow that pattern. No damage buffs but they get a new function or attachment.
There's a card perk system which feels a bit tacked on, some are faster animations, more move speed etc, some are neat like throwing daggers may spawn spears that spawn from beneath the enemy or daggers may explode but there are some which are "Stare at enemy for chance of fatal poisoning" or "Chance to spawn puddle which may lead to a fatal fall" which are powerful but don't quite make sense or give a good visual effect that indicate it's the perk taking effect, just the enemy falling over which is comical yet sad.
Respawning in co-op is another area that leaves much to be desired. Respawning comes with a steep penalty of losing half your money which again, is expected in a Roguelike/lite but in co-op, if one person dies they then lose all of their perks and will continuously lose money upon each respawn. I had a run where we were onto the second act and at the boss, on one health point, the fall breaks and I immediately fall into the bosses flamethrower dying before I get a chance to react. Very unfair, my mate beats this boss and I'm now behind in movement speed and killing effectiveness and 2/3rds of my money was lost. The game isn't necessarily hard once you have a shotgun so we still won without fast reload, instant poison kills via looking in the general direction and dropping insta kill puddles but it was very frustrating. This punitive system feels overly harsh and can sour the multiplayer experience, which is a core reason of why we bought Perish.
Boss fights are lame. Big enemy that's slow. The design of the boss from the end of act one was ok, there was the boss at the end of act 3 which was a big crab and one which was a large stone wall with a bell. Overall, 4/10. It's so uninspired that I don't feel the need to talk about it, it feels like a non feature.
Cosmetically, the music is very short and on a loop, I began to notice it within the first hour and turned it off. Graphics are ugly, it's another game in Unreal Engine. I liked the Forge and port locations but I don't have any positives regarding the looks of the other levels. UI is lackluster. The main menu has video and audio in the same tab for some reason. The tips (As are many in these types of game) pointless.
The game in rogue lite mode took 3 hours to beat, we then we played the other mode which was horrendous, it's small sets of rooms (maybe templates?) that just throw enemies at you, there's an NPC that talks to you but we quit the game as this was so boring.