Payday 3 Review (Lusty Goblin)
(I brought the game back, ignore the "Refunded" on this review, I did refund it then buy it back, sorry for the confusion, I shouldn't of removed the point talking about it in this review, so here hopefully this helps)
(Review after the refund)
It's not boring it was actually alright and fun, but seeing how much is missing even from what base payday 2 had at launch is quite a lot, I didn't want to refund the game as I did enjoy it but the problem I have come across which is the norm with games is you spend a lot of money on a game to then wait 50 years hoping it will be decent, not good just hoping it's at the state it should of been at launch, I had way to many games that I got with the intention of "Oh it will be better down the line" crap and as much as I hated it, people will buy this stuff on day 1 and so these games will keep doing this, people will buy them with the "It will get better later" mentality which leads to the game already having your money and so now they don't really need to do anything.
From what I played it was alright, just felt like a more fast pace Payday 2 with less content then base and less features.
(What I didn't like in Payday 3)
.Stealth is your only optiion - unlike payday 2 you can go loud, in 3 you still can but the game doesn't want you to. Armour doesn't re-gen and a lot of people say payday 3 is death by thousand cuts which is correct as you just get fucked no matter what, also Overkill in 2 you could go loud or save a stealth heist at the end if it went to shit saving your hours of progress in the mission, Payday 3 tells you to go fuck yourself, Payday 3 needs to really improve going loud as my weapons haven't levelled up much anymore and I'm broad to shit constantly stealthing the same pattern.
.Telling people to get down - You can't tell people to get down like you could in 2, now you use the ping button which is annoying instead of what payday 2 has
.The Online Offline mode - It's stupid there needs to be a beta for a simple common mode that I would say every game has but more and more games push away from single player offline modes and demand you play with others and stay online, I played this mode and I forgot I couldn't pause as it's online despite offline and the AI team do not die, they are invincible and will stand there never taking damage, this clearly shows they never intended for single player and expected people to always play with others, also this always online crap causes bugs where your unlocks won't unlock because your shit needs to sync to the servers to register your level, instead of saving this information to the users PC like Payday 2 and 1 they instead demand online, if it sent the data to the the users PC this way the game can sync 100% to the player and when it can send that data to the servers it will, instead of having to wait hours for what you earned to register to unlock.
.Short Heist's - now this one I can't be 100% sure on this as I only did 3 or so Heist missions, I did look up a video for one to check but In payday 2 there is a week scheduled, that is there in every mission because some Heist's can play out thorough those days, Day 1 is you rob the place, Day 2 could be you deliver the goods in return for something, Day 3 is you use that something to access something else and so on, some would also have that if you extract during a high police raid you can run the risk of your van crashing and needing to hold off and take the cash to a new get away. It was fun and made players think, should they hold out till the police back off, can they afford to do that, this Heist is a 4 day Heist meaning a lot to do, so do they have all the equipment for all 4 days. From what I've seen in payday 3 it's just do a mission and get out done, no escape fuck ups or extra days for the heist.
.No Crime Net - Payday 2 has a map that loads in random missions with different stats and difficulty, Payday 3 has a awful menu where you scroll sideways through whatever heist you want to select and for some reason the Heist videos are in the list next to them cluttering the menu, instead of having just the missions then when you click on it, it shows the mission video, it just feels bland and barren like Payday 3's menu.
.No map to plan Heist's - Payday 2 has a map you can draw on, you can use this to visually plan the Heist, most people drew dicks on it but the fact you could was nice, it's nice to be able to draw what to do for the team as some people might struggle explaining what to do in game and can draw on the map the plan, it just goes a long way.
.Lack of RNG - in Payday 2 Heist's can have RNG elements like door ways blocked off or the security room is changed places or so on, from what I've seen in Payday 2 it seems the same with no change so you never need to adjust and change plans based on the change in situation and can just lazily repeat the same thing over and over again.
(What I did like in Payday 3)
The movement - the movement was faster and nicer, the problem with Payday 2 for me is how it feels a bit stiff to me as time got on, the characters felt a little bland in movement, was fine for the time but now basic stuff like climbing a ledge or vaulting it feels needed, it's like playing a game with no jumping, it doesn't ruin the game but as time gets on and Jumping becomes a main mechanic it feels like it's just a common thing in games, of course it depends on the game and stuff, don't expect a tank to jump in a tank game, but a game like Payday feels like it should have climbing ledges which 3 has, and 2 would of done good with, it's a nice improvement along with the movement feeling smoother.
The gun play - the gun-play feels a lot smoother and better like most modern FPS games, the melee on the other hand is shit, doesn't seem to have any melee weapons anymore and your shoving does fuck all now making it pointless, but using weapons is just nicer to control, isn't much but it's nicer.
Escorting off the premises - I really like that in Payday 3 you don't instantly get shot at for entering restricted area and the guards will actually escort you off the grounds which is nice and ads for more creative ways to handle the Heist.
Body Shield - using someone as a body shield isn't something I expected in a Payday game but it fits, being able to take a hostage and use them as a Shield is fun specially when it gets to hot and you don't have cover, I think it was an actual good addition to the game and surprisingly needed for a game like payday.
Player Models - In payday 2 there was a thing with the player models, Who ever made them back then must of not known anatomy correctly as once I seen it I could never un-see it and the H3H3 character shows it the most because of his fat body, but the characters in Payday 2 have short arm's, their hands meet their hips and human hands don't meet the hips but instead above the thigh groin level, this is how we can touch our own junk and ass, Payday 2 characters can't with out bending down a bit or back, Payday 3 on the other hand, they can reach to wipe their asses and Heist with clean cheeks where Payday 2 the gang will be doing Heist's with a dirty ass, It's nice seeing them finally make the models look normal.
(overall thoughts on the game)
It's not boring, I enjoyed playing it, I would of kept it, I still think about just keeping it so I can play it as I hope it gets better but that's not healthy, as I am writing this review I am debating if I should buy it back again well it's on sale, right now It has been refunded and as the sale is still going on I got some time to think it over, I will probably weigh the pros and cons to see if I get it or not and see then, but until then.
(My nitpicks is in the comments since the review won't fit it)