Payday 2: Mountain Master Heist Review (AUT)
This heist design wise both visually and in it's layout is gorgeous. We haven't had a skyscraper heist in the game yet and it was long overdue. It's not terribly difficult and the length is just right in my opinion.
I can't recommend it in it's current state though because the heist failed due to so many bugs and glitches I had to stop playing it with my friends because it was a little embarrassing. Clipping through walls and teleporting to areas that you can't get back from, clipping into the floor and falling to your death, and in some cases the game crashing at the height of the heist. I don't know how it made it past overkill's quality control, but don't buy it until they fix it.
(Editing to respond to comments for anyone who might check back) I've been corrected that other heists have taken place on skyscrapers in the past; I'll still hold a position that this is the first kind of real one though, starting on the ground floor. Looks like some other bugs have been patched out, so I'm hoping I won't randomly clip through a wall to my death anymore.