Payday 2: Lost in Transit Heist Review (Raven)
It's a small heist with very linear objectives that involve a lot of bag moving and opening locked safes, it's very classic PAYDAY 2 design. You are tasked with stopping a set of trains and stealing loot from inside of them via a roof entry, the lack of markers for where you're meant to open the trains can make it feel clunky and poorly designed and leaves you at the mercy of enemy fire while you scramble to find where to open the train from. If you start loud you'll have to quickly rush ahead of the trains and blow up their escape route with C4, it's a nice way to start the heist and I'm glad a fail state is provided early on though I think having another one at the end is rough for struggling teams.
The design of the trainyard is overall solid and one of my favorites in a while, I like the use of convex roofs on trains to indicate which ones have loot and which ones are decoration, saves the player time from dealing with RNG and once inside these trains you can open them create new traversal paths throughout the map, rewarding progression of the heist in a better way than just getting more loot or unlocking point B. The map has some decent cover with the trains, underpasses, and made better by opening trains and being able to hold up inside one. Its objectives are the not the most exciting thing and it's very basic PAYDAY 2 but the design of the map, visuals, and music have made it an enjoyable one.