Once a Porn a Time Review (skoop6)
Overall, I would recommend this game. When I played it, I stayed up all night and played it through to the end (14 hours), so I would definitely say that it held my attention. The required actions were easy to figure out, even though I did skim past some of the more verbose dialog. The main plot was fairly easy to understand although I'm sure I missed some the nuances.
The main plot is this: The player (choose your name here) lands (or maybe crashes) on an abandoned planet (or maybe an asteroid). The only active inhabitant is an android (fashioned to look like a tiny fairy) who tells the player that he's in an amusement park which was went bankrupt a long ago. The reason for it's failure was that it was family friendly instead of being adult oriented. The tiny fairy android tells the player that she is now CEO of this commercial enterprise and she will need his help to bring the park on line ... but with a new theme. (Think West World, but without the violence, just the sex.) She instructs the player to activate other androids and "corrupt" their basic programming.
Good Things:
The art is good. Not photo-realistic good, but not so cartoon-like as to distract from the game.
The game does not take itself too seriously. For example there are occasional jokes which break the fourth wall and at least one joke about who's allowed to break the fourth wall.
There is a "Back" button on the screen menu, so if you make a choice which is a mistake you can immediate undo it and try something else.
The ability to customize the appearance of your "office" is good. Not game-changing good, but a nice little distraction from the main story line.
The description of this game says it's an adult visual novel, but to me, it felt more like an RPG. The player has freedom to chose his own actions. When I played, I did not feel like my choices were constrained by the requirements of the story.
On the control screen, there is an option to activate "cheats". This allows you to skip some of the resource gathering aspects of the game if you want. If you don't want to use the cheat menu, you can ignore it. If you don't trust yourself to ignore it, you can go into the cheats menu and disable it.
Bad Things (to be fair, some of these are kinda nit-picky):
There is no "recollection room" although there is a "Gallery" containing "Quest images" which sort of serves the same purpose. What's the difference you ask?
1. Well, one difference is that is that the Gallery does not contain all the images you might wish to view again. (There is a great scene missing from the gallery where the ice queen android creates an ice dress for herself and then it melts.)
2. Another difference is that the Gallery does not persist past the end of the game. If you forget to save your game near the end, you must replay the game to see those images again.
3. Another difference is that there is no way just click a button to activate images you missed during your first play through. To see those images, you must replay the game and figure out what you did wrong.
There is no obvious way to tell what your status is with the androids you're trying to corrupt. It would be nice (in my humble opinion) to have some kind of display telling the corruption level and attitude toward the player for each android.
You cannot go and revisit all of the NPCs. For example, there is a faun android who shows up randomly and then, after you've finish corrupting her, disappears forever.
Sometimes, corruption options for an android will disappear from their options menu. I'm not sure if I disabled those options by taking a wrong action, but it would have been nice to be able to reactive them somehow.
Hints would be nice. Both on the Quests menu and on the locked options, it would be nice to have some idea of what I am suppose to do. That goes double for quests that I screwed up so badly they're no longer available.