Northgard: Vordr, Clan of the Owl İnceleme (TraceofHatred)
This Clan is extremely complex when compared to any previous clan implemented into the game, DLC or otherwise.
The roots system is quite interesting and unique, certain Roots having different effects depending where you plant them and tying it in with the research tree gives for a very unique lore focused perspective. I do feel like the removal of wood as a resource was intended to force you to spend your lore often to prevent you from snowballing, and it definitely slows you down in the beginning where wood is much easier to accumulate. But in practice, it allows you to focus your entire economy around lore and steamroll with more flexibility than other clans. Keep in mind, you can gain lore from:
- Loremasters working at Runestones, Carved Stones, Ancient Graveyards, Circles of Stones and Relics of the Gods.
- Sailors by default, population size also gives a small increase (up to +5 trickle).
- Searching Ruins and their unique replacement for the scout.
- Various Technologies which either gift lore or improve the rate at which you obtain lore.
- The Altar of Kings and the Jormunr Relic.
With all this in mind, you can have several sources and depending on map generation, all of these can spawn on a single map and at least most of them will pretty consistently, allowing you to absolutely farm Lore if you play right. Farming one resource is always easier than having two separate resources unless the costs are extremely high. While early game it does feel tough, over time it quickly becomes easier. You do miss out on a lot of events and such by not having wood though.
But does the great plethora of abilities, the root system, their lore steamroll economy and other traits make them truly a powerhouse clan? I'm not sure honestly. It feels like they are much more complicated to play, but not any stronger and at times weaker than the other houses, particularly early game. The exception to this is that their unique victory condition does feel rather overpowered currently (after a certain amount of research, you gain a higher tier research option for 500 Lore that allows you to summon giant. With that giant, you will win if you decolonize 3 more regions. This lead to me winning a match that, yes I would have won anyway, but much faster and in a way that felt somewhat abrupt and undeserved. So they either feel too weak, or too strong, and neither of those situations feels good.
Overall, not sure how I feel about this clan yet. Feels too complicated for too little pay off . . . yet the victory condition hands you the win too easily.