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cover-Northgard: Dodsvagr, Clan of the Rat

Friday, January 28, 2022 12:14:56 AM

Northgard: Dodsvagr, Clan of the Rat Review (Not Evil)

Began a conquest with Dodsvagr, using Ikit Claw as... Engineer-Lord of Skaven-Rats, wrong franchise-series thing, yes-yes?
Dodsvagr definitely are unique. Keeping your population under full health is a requirement to keep happiness up. This isn't hard because of the overwork mechanic, which pumps out resources at the cost of health. You don't have traditional healers huts, rather you will be recruiting shamans, and microing them to run around and heal your villagers between overwork sessions to prevent too many casualties. Some casualties aren't bad since that lights the shaman funeral pyre, increasing lore production and encouraging new villagers to show up. The population reserve mechanic is nice because if a couple villagers die, they can be immediately replaced. Since the Skave-Rat clan can't build houses, you will likely be frustrated by slow population growth, as you will need to build lots of buildings to support a decent population, thus making them heavily dependent on wood and a large territory. "Free Real Estate" for taking housing from neutral factions is super helpful in the mid/late game, but that will be contingent on play style, if their are many neutral factions etc.
Overcrowding tech allows 2 of any building except defense towers in a zone. Since all of your wounded villagers are only producing at 70% output unless overworking, doubling down on food is important.
Their chief, Eir is a strong healer, and with a -50% food upkeep on villagers she is healing (after 200 fame), it rewards having large quantities of workers in a single zone, thus synergizing incredibly well with large lots crammed full of food/production villagers.
In combat the rats seem pretty meh until they get relatively far in the tech tree, it seems they will be a weaker faction if your lore income is low. Eir isn't particularly strong/good at tanking damage, but can be bought early game because she only costs 150 gold, no iron required.
Pain suppressant (30%+ move and attack speed) is strong, but will require good micro to make sure all of your units are taking damage. Once you can summon the Great Horned Ra- I mean, Garm's Incantation is where the fun really starts. He's a big chungus rat-man brood horror who deals and takes damage like a Sigma Grindset Giga-Chad. Once this absolute unit is in your army, you should be able to rip and tear until it is done, no problem. He technically despawns once the Funeral Pyre at the shaman camp goes out, but if you keep killing enemies that won't be a problem at all, I kept it burning for 2 years without really trying in the late game.
I don't do multiplayer, but I would think having all of your villagers being less than full health would be a huge liability when playing MP games against rush factions, as you're juggling resource income and a constant lack of enough villagers until late game. Eir isn't the strongest so she won't win a 1v1 against a standard warchief, much less Taurox the Brass Bul- I mean, Torfin, from Clan of the Ox. I think late game they'll be pretty tough with Garm, and have strong campaigning ability since they can heal in enemy territory.
Overall, I think it's worth your money, definitely interesting to play, and I think the minor frustrations of housing are just due to my lack of inexperience with this clan. I think Dodsvagr will be one of my favorite clans, along with Ox and Horse.