logo

izigame.me

It may take some time when the page for viewing is loaded for the first time...

izigame.me

cover-New Home: Medieval Village

Monday, January 17, 2022 8:05:18 AM

New Home: Medieval Village Review (philelliscop)

This game isn't a survival colony builder. You build with gold, not resources. You get a big wedge of gold to begin with, and gain more through selling commodities and taxing. Your commodities are there to make people happier, but the system isn't perfect, its very easy to just build and people just don't get that unhappy. You get commodities through various commercial buildings.
So this game is for people who like building pretty villages and towns, with less limitations, like survival and resources. So in that way its a sim city.
With that in mind the game achives its goals. You can build pretty settlements. The main asset is curvy roads. No other city medieval game has this, until Manor Lords is released.
I see alot of people just slapping down modern city blocks, filled with grid style houses and zones. Then complain that they rushed the game and unlocked everything.
However my first village, I played slow, used the off grid system to made curvey and un grided zones, like how a medieval village would look, and the game works. I suppose its all down to the imagination of the builder, and their ability to imagine a medieval village and how it would flow with curves and less straight lines.
The game at present does need more decorative items, sush as dirt roads, fencing, walling and hedging to really unlock its potential.
So if you have had your fill of survival games, and just want to build pretty villages, with just the right amount of management, to actually be fun, and not a grind of stone, wood and iron all the time, maybe this is for you.
Plus I see workshop is around the corner, so that will help with adding the decorative items this game needs.