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cover-NBA Playgrounds

Saturday, May 13, 2017 11:05:03 PM

NBA Playgrounds Review (ChimeraGryph)

I've enjoyed a good amount of this game considering I wouldn't have put in the hours I did unless I had some degree of enjoyment. However, even with 2 updates there are still some issues
1) FIX THE NETCODE: The first online match I had was laggy so much that I was dunked on when I had the ball. Then Whenever I was going to shoot a 3 pointer, I had the ball stolen from me out of nowhere.
2) Repeat cards on maxed out players: If I take the time to grind out a player that has terrible stats, I don't want to see them come into a player pack because the exp they get is WORTHLESS. There are mobile games that understand duplicates on maxed out characters shouldn't exist and those are free to play.
3) The lottery tickets punish people for winning too much: If I am winning by 9 points, this gives the enemy team something like double points or the mystery stars and on higher difficulty AI, they couldn't be anywhere near it and still win. This disincentivizes me from playing how I want to play and if I am 7 points ahead, then I just am throwing the ball around before they inevitably get a 3 pointer perfect shot. Making it to where that 7 point lead is now a 3 point lead all because I don't want them scoring 20 points from some bogus scoring mechanic. There needs to be a cutoff on it to where it's not becoming a deliberate losing is winning like Mario Kart.
4) Perfect shots make zero sense without any given context: I don't know if it's asking for me to hit the very beginning, center, or the very end. If the game would clarify, that'd be great.
5) The tutorial doesn't cover enough: I don't know when I should be pressing the steal button or when they are open to be stolen from and it results in braindead mashing of it. There isn't anything on blocking shots or when those windows are covered leading me to either shove or steal instead because those don't have as large of recovery.
6) The AI became unforgiving around level 29. I will set the difficulty on easy and have the enemy AI with characters that have 3s and 4s for blocks come out to be able to block every single dunk am
7) Shuffling has no counters: I've had so many AI matches where they just spammed the passing and shuffling towards the basket and that's how they score. Blocking has already been shown as ineffective without any showing as to why it didn't work. The passing spam can't be blocked by the steal button or the y button. Then, shoving becomes useless because they receive it and shuffle, now I have no stamina, they can sprint and dunk and fill lottery meter.
8) Speaking of shoving: Shoving has more times than not only delayed them from scoring. I would shove them and the same player I shoved got the ball back. This means the shove button has more recovery than the person being shoved in a lot of cases. Then what was the point in shoving them?
9) WHY DOES AN OFFLINE MODE LIKE EXHIBITION REQUIRE AN INTERNET CONNECTION? I had a few internet outages yesterday and not being able to play offline is a glaring issue that I don't understand. If they are that concerned with people cheating the card packs then require an internet connection to open them. If you don't want them scumming the exp, then why not turn off exp in offline if they are that concerned?
10) Online mode is only against randos: It's 2017, people played NBA Jam with their friends back in 1993 locally and in 2010 there was a game in which you could play with friends online in 2010. This is a game people want to play with friends and some friends are half the country away. Get with the picture.
11) Character Balancing: It isn't a fair game when someone is using 2 legendaries against 2 commons. This is just screaming for people to meta-whore and all you are going to see are the 2 same players over and over again. Have a character level limit which forbids legendaries from going against commons, epics against commons, or legendaries against commons.
All of that being said this game is good. It's a good game to pick up and play for 30 minutes, but after that, it can become repetitive.