NanoApostle Review (Shortcake)
Cool boss fights, story is kind drowned in tragedy don't really get to enjoy the characters or world much but it does make you feel for them even if just because you want a happy end for them.
The gameplay is pretty spammy basically spam light attack until you have your ranged attack, then use it, and start light attacking again, if you dodge you can do a dodge attack so you want to weave it with your light attacks to deal more damage, leading to you basically wanting to spam dodge and attack nonstop for basically the whole game. Also then you can still weave your barrier in there so you can spam that too with little repercussions. Once you get charged attack if you make sure to keep attack pressed when you barrier, then you kind of just win because the charge attack parry doesn't really seem to need to actually be charged and it is long and gives lots of energy which you get most of your damage from the absorb thing. The game is fun but the optimal way I've found to play so far in the six hours i've spend on this game is just to basically press all your buttons all the time. You still have to dodge and block attacks, but the game definitely did feel like it was about out of things to do with it's combat by the time I finished it. Very intense and engaging game while it lasted, I didn't really intend to sign up for the tragedy and while I found it interesting and I think the story is good for what it is, and I even think my experience was better because of the stories heartrenching nature, It really wasn't particularly satisfying. at least anita is okay, and I guess Wenny, apparently? and Kuro is a cat? I don't really understand the end credits stuff, is it the afterlife what is this?