MultiVersus Review (Nexus)
Finally, a solid, addictive, free to play platform fighter
tldr; I heavily recommend this to anyone who loves platform fighters OR wants a game to play with a friend. Easy to pickup, hard to master with an inspired, faithful to source material cast (that keeps expanding!).
A must play.
To start things off the character design and roster of this game is already amazing and I'm excited to see where they go from here. Each character seems to have been designed with their identity in mind first, play patterns and role (tank, mage, etc.) second. This leads to a very authentic experience with each character that feels true to source material. Warner Brothers holds such a vast collection of IPs (Lebron James, Adventure Time, Rick & Morty, DC Comics, Game of Thrones, Lord of The Rings) that Multiversus is shaping up to be one of the best crossover games of all time.
While the game does offer 1v1 the primary mode is 2v2 teams. This is one of the best] games right now to hop on with a friend a go crush some other teams. It's easy to pickup and have fun while giving the players enough room for some serious skill expression and coordination.
You are able to try out and practice with all of the characters in the lab for free. The economy is fair and there seems to be a good enough stream of F2P currency for you to acquire the characters you want at a reasonable rate (a few hours per character+ daily missions). At the time of writing you get Jake, Wonder Woman, Shaggy, and Harlequin for free. I believe the game is going to use a rotation of free characters, similar to League of Legends. I'm sure newer characters will cost a premium, while older ones will get discounts.
The shop and one other mystery tab are not available yet in the beta, This will likely be included in the full release with a timed shop similar to Fortnite. However the game still feels very well done and fleshed out. will Multiversus includes a battle pass, but the progression seems tightly tied to the seasonal and daily challenges vs just grinding out games. This isn't intrinsically a bad thing but players who play past completing the daily challenges might find their rewards lackluster.
One of the real highlights of Multiversus is the perk system. You're given a chance to swap perks (3 minor, 1 major) while you see what the enemy pick is. Competitive players will adjust their perks based on the enemy teams picks. This also lets you tailor the perks to a specific play pattern or team makeup. For example Batman and Harlequin are both primarily vertical characters (most of their moves either launch up or down) so that allows them to both take perks that benefit jump height, jump speed, and vertical launch damage. This is an added level of depth over Smash which really sets Multiversus apart.
There are a few issues and potential issues to look out for. At the time of writing Taz is completely broken. The tornado move beats everything but projectile and disconnected (sword) attacks. It's a very frustrating thing to play against since the recovery is minimal and by the time you're out of it he's spinning again. There is supposedly a fix on the way for this, so that's a good sign that the developers are listening to feedback and willing to balance the game (hopefully) in a transparent manner unlike Nintendo. Balancing characters for a 2v2 format seems difficult given all the different synergies and I'm sure as more people play the game there will be dominant pairings and frustrating play patterns for the majority of the player base. It will be up to the developers to be on top of this and continually balance the game. If that happens I can see Multiversus having a very long lifespan.
The potential issue to look out for is the F2P currency gain rate slowing so dramatically you're forced to buy the premium currency, That doesn't seem to be the case yet but it's something to look out for. As a frame of reference the average character costs about $7 to unlock with premium currency and 2000-3000 gold (f2p currency. If you buy the founders pack you get an amount of character unlock tickets dependent on the level of founders pack purchased ($40, $60, $100). There is a 3rd currency called Toast which you can buy to give a thumbs up or kudos to opponents or teammates after matches and reward them a small amount (20-30) gold.
Overall the game is excellent. I can't give it a true 5/5 without seeing how much developer support goes into this game after launch as that is what will make or break it. 4/5-4.5/5 at the time of writing, but with adequate support and content release it becomes an easy 5/5.