Mr. Sun's Hatbox Review (Percher)
Honestly? I didn't expect this to be anything special, but it's pretty good. Great, even. The developers absolutely nailed the core gameplay loop. Going on quick missions, collecting loads of stuff, and upgrading your base is really fun. Stealth isn't technically mandatory, but it's highly recommended since straight-forward combat can be very dangerous and wonky at times. The physics and movement feels natural- not too fast, not too slow, not too floaty, not too weighty...
There's not that much to critique or be upset about, in all honesty. I don't have any nitpicks, at least, not yet. While I haven't beaten the game or gotten very far in, I do hope that there are harder difficulties or alternate game modes. It'd be fun to have something like... oh, I don't know, no rewards mode where you're forced to find recruits and equipment on missions, starting with the market and having to sell your stuff for cash?