Mr. Sun's Hatbox Review (FuryForged)
A friend and I had been absolutely HOOKED on the demo, playing just it for over 13 hours, so scooping this up when it released was a no-brainer. It's chaotic but tons of fun. I can't recommend it enough as a multiplayer experience. Because of how fast and easy it is for things to go horribly wrong, it really helps build clear communication and cooperation.
The game itself is a stealth-focused rogue-lite platformer with base building mechanics.
Each of your agents has positive and negative quirks that greatly effect the mission. Some will have stuffed ears, so all audio will be muffled. Others will have dry eyes and blink constantly and, yup, the screen goes black for a split second each time. Some are cowards and will freak out when spotted - but then they might also be cannibals, able to heal by eating foes, or have fast reflexes (time slowing) or have heavy feet and deal damage when jumping on enemy agents.
If you succeed in a mission, and survive, you gain XP and the agents can level out of any negative perks, while possibly gaining either new positive ones or more max HP. If an agent dies, that agent is gone forever. However, you can kidnap enemy agents on missions and then brainwash them into becoming playable agents. It gets more and more complex from there, with organ harvesting eventually showing up.
So, yes, it has slapstick humor, is cartoony, but does have that colony sim-esque morbidity, heh.
I love it. It's definitely a mainstay in my multiplayer games collection and I'll be trying to talk more and more people into getting it to join the insanity - because it's tons of fun and we could always use more of that!