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Thursday, January 9, 2025 2:34:07 AM

Mirthwood Review (Kaiarra)

If this game was released correctly as an early access title, then I would leave it a positive review - I am unsure why it is not flagged as such as it is clearly unfinished (hell, it even has an early access style roadmap for 2025 content). Understand that if you purchase you are buying into the gamble that they will actually finish/complete the game. I'm not having a bad time with it, but it feels far from polished/what I'd expect from a full 1.0 game release.
For the pros:
-- The art style is gorgeous; really well done on that side of things
-- I've really enjoyed the little scenario scenes, lore books and readable notes you run into around the world
-- crafting benches pull from nearby storage
-- Inventory system is decent enough once you get a few upgrades; I like that it encourages you to explore for feathers (should have had a introduction quest/tutorial though)
-- No repair system(or arrows); nice to be able to use tools/weapons without constantly needing to repair them for once
-- I'd say the game is still decently fun despite my wall of negatives below (but needs a lot of improvement + the missing roadmap content)

For the negatives/feedback to the devs:
(you should really also show negative reviews on your 'steam review' discord channel btw)
-- Food drains crazy fast even on the easier play setting. It's incredibly annoying early game when you need to collect a tonne of stone/wood, as food drops crazy fast if you're mining/logging. While it's not necessarily hard to get enough food to not starve (at least after the first week or so), it is annoying needing to eat constantly.
-- Wood is weird. Buildings need incredibly large amounts of wood and the only good locations to gather it is on your farm. Once you clear the farm out the best thing to do is just wait for them to respawn at your farm (don't chop the stumps) as otherwise you're running around being attacked hunting for very sparse deposits. It feels a bit weird to run out of wood in the middle of a forest, but that can easily happen if you don't keep chopping through small amounts of wood every few days.
-- Tools in general feel a little bit too grindy/expensive to upgrade (they not only require mats, but expensive single use kits bought from the vendor). Iron has been pretty annoying to farm - considering the amount needed to upgrade through both iron/steel tools + weapons I think it could do with a bump in respawn. There are caves scattered around the map, but the ones I've visited are very underwhelming (huge with very little in ore spawns/deposits).
-- Seeds and animal food are capped to 12/15 per day, forcing you to run to the vendor to buy more every day. I kinda hate this - I want to visit the farming supply vendor once a week not every single day due to some arbitrary item cap limitation. Let me just buy 100 seeds/hay.
-- I have found animal food in general to be irritating. Hay is incredibly hard to harvest (at least with the copper sickle) - you can swipe grass 5-6 times for 1 piece of hay which is ridiculous. Growing crops for animal feed seems a better option until you realise it requires 2 corn/wheat for 1 food which is a silly expensive conversion ratio...that said my animals won't eat from the buildings so I would have to hand feed them (which I can't be bothered with), so atm I've just been ignoring them. No way to plant grass(assume they eat grass but I honestly can tell). No way to lead animals either so moving them around/fencing them in is a nightmare. Entire animal keeping system (while adorable graphically) all seems rather half-baked to me.
-- Beehives are just stupid - you need to constantly refill them with queen bees to make honey (makes no sense whatsoever). Don't waste your mats to build one unless you want to be running around hunting wild bee hives 24/7 to keep making honey at your base. I built this first thinking it would be nice to get a couple of honey per day but no bueno (total waste of mats) - never even used the thing as whats the point if I have to resupply it from a wild hive every couple of honey. Really hope they rework it to require a queen bee to build, then have it run via our own fruit trees/crops/add flowers crops from spring>autumn.
-- General lack of any automation for the farm (watering, animal care/feeding). Crafting benches have tiny item queues that need to be managed constantly (should let them queue at least 5 items instead of 2). This might improve when they add the family/marriage update if our partner can do some tasks, but that's a way off. It does at least rain pretty often in all seasons (but crops also dry out super fast, so it's a toss up).
-- There is no shipping box so you'll have to run to a town/vendor whenever you need to sell items (could at least allow 1000gold worth of items to be shipped/day)
-- night time is crazy dark in certain biomes - game needs a lantern/torch tool (and preferably a brightness slider)
-- The NPC chat system feels terrible/inexplainable/had no proper tutorial/got fed up with it instantly; I have basically ignored it for my the entire save.
-- Bugs, bugs, bugs. My animals won't eat food from the buildings, if I cancel moving buildings my player falls through the floor and I need reload the save, sometimes mobs you're fighting will just randomly vanish mid-combat, my character model is constantly losing their eyes for some reason, etc. I at least haven't come across anything that broke my save (yet).
- There's some pretty bad stuttering/performance issues; defintely something janky/some bad optimisation going on somewhere. I've had zero crashes at least.

TLDR: it's not bad but its very obviously an unfinished early-access game (that for some reason hasn't been listed as early-access). Buy at your own risk (of them not finishing it) and only if you don't mind early access bugs, general jank and some grindyness. I'd recommend checking back in a year and seeing if the game's any closer to completion/if the devs actually kept to their roadmap/mods are (hopefully) available.

NB. I didn't mention combat as a positive or negative as it just...exists (and there's quite a lot of it considering how mediocre it feels). It's certainly nothing to write home about, and the melee is super janky if you try anything outside of horizontal attacks (I played bow 95% of the time). if you expect any sort of skill based/interesting combat you will be disappointed. No spells/magic either (no idea if they plan to add magic at a later date). The monsters do look pretty cool and have have good sound design/animations...but that's about the only positive combat wise.