Minishoot' Adventures Review (Phranc)
It's Amazing.
Minishoot' Adventures is a top-down bullet-hell Zelda-like metroidvania. I know this game counts as a metroidvania on a very loose term, but it has a connected world, lots of ability-gated areas, loads of hidden items, rewarding exploration, and everything else you can see in that genre. It is also one of the best metroidvania I've played. The game is consistent with its level design. The art style is clean and memorable. It really hard to not recommend this game.
Things I Like About Minishoot' Adventures:
1. The Many Ways It Has Done Right of Metroidvania
→Seamless World: One thing I especially love about this game is how seamless you can travel from areas to areas. You can go anywhere on the open world map encountering no loading screen (well of course underground areas and dungeons still need loading). This design creates a sense of freedom which is common in other games feature open world design. Yet in Minishoot' Adventures, exploration and a pair of keen eyes are always rewarding. And as a metroidvania, it is always exciting to see how far you can go without acquiring the first ability.
→Interesting Abilities: Because of the game's perspective, this metroidvania has some gating abilities unusual to other games in the same genre. Thus, double jump, air dash, etc are out of the equation. Instead we have abilities that benefit you with the bullet hell gameplay like explosion which can damage enemies and destroy projectiles and slowing down time for easier maneuver amidst the sea of bullets. Definitely something to look forward to if you're tired of the 2D side-scrolling design the metroidvanias are known for.
→Subtle Hints: Recently a lot of metroidvania just assume players will hit every wall they run into and try to get away with as little hints as possible for the items hidden across the world. This is a foul practice in my book, and I am glad Minishoot' Adventures does things right. Secret passages covered by unusually dense foliage, small cracks on the otherwise smooth walls, projectiles coming from seemingly out-of-bound places, button under a big lily-pad, just to name a few.
→Arena-style Fights: I usually condemn too much arena-style fights as a lazy tactic to stall as much as time as possible, but the gameplay of Minishoot' Adventures makes me want to have more of this fights. Thanks to the bullet-hell, every arena fight feels hand-crafted and follows a specific pattern. It requires players to focus on dodging, repositioning, and shooting back so often time the fights feel more engaging.
2. Other Compliments
→Clean art style.
→It's cute to see the little planes spinning around to express their emotion.
→The little racing games with the spirits are fun.
→You can see the lifespan of the projectiles indicated by the inner circle shrinking.
→Breaking things are quite rewarding in this game.
Things I Dislike About Minishoot' Adventures:
Minor Complaints
→More guns with different firing patterns Raiden-style to unlock would be lovely.
→The order of recharging active abilities feels weird.
中文小簡評
→這款嚴格說起來不太算Metroidvania,但是他有太多這類型遊戲應有的特色,所以我說算就算!
→做對了許多同期同類型遊戲欠缺的設計。
→乾淨簡單的畫風。
→無縫接軌大地圖,到哪裡幾乎不需要讀取。
→跟其他Metroidvania不一樣的解鎖技能,玩膩2D橫向卷軸的可以試試這款。
→隱藏道具的提示,給足線索讓玩家自己發現,而不是直接認定玩家會敲每一到牆。
→難得有一款遊戲會讓我喜歡競技場行戰鬥,可能是因為子彈地獄的關係,打起來特別有感。
→小飛機透過轉圈圈表達心情特別可愛。
→與精靈賽跑很有趣。
→敵人射的每發子彈都可以看的出何時會消失。
→如果能像雷電那樣有多點射擊模式就好了。
→技能充能的順序很奇怪。