logo

izigame.me

It may take some time when the page for viewing is loaded for the first time...

izigame.me

cover-Mineko's Night Market

Thursday, November 30, 2023 3:21:52 AM

Mineko's Night Market Review (Hex Maniac Jasper)

I want to be clear that this is NOT intended to be a negative review. I love this game so far and I'm personally going to keep playing. But I can't recommend it.
I bought this on sale for $10, and in it's current state I'd pay that much again right now; on the condition that it was marked as Early Access, because that's what this game is right now. It's just not finished, although it seems very close and I'm confident it will get there. But not knowing that before I paid for it is a little frustrating, and it's really being presented as a finished game that's ready for full release.
The pros:
Cute art. Really incredibly high quality. Adorable, worth every second.
Casual, cozy experience. Very relaxed.
Cats. You can pet them. Sometimes they will follow you if you pet them. They are everywhere. I love all of them.
Devs are still releasing fairly frequent updates. Not always substantial or immediately visible updates, but they're clearly trying.
Subtle humor in the main storyline. When it isn't the Agents. They're about as subtle as a brick, but maybe you like that kind of exaggerated cartoon humor.
A really quite big cat. He looks very huggable.

The cons:
Slow, slow, slow; the default walk speed is unbearable, the run is not actually much better and I have to hold an extra key the entire time
So. Slow. The minigames are easy enough, but gathering resources is just so much running around and then waiting for animations. Especially fishing. I honestly do not want to fish in this game. Crafting is pretty speedy, but also very precise.
So. Very. Very. Slooowww. Scene transitions, starting a new day, accidentally looping a slightly long dialogue, opening a menu, navigating a menu. There is no mercy. Mineko gets out of bed slower than I do, and I have a job.
The characters you can bond with are boring, one-note, and never improve or reveal anything unique. They're cute, but they're also basically just five fetch quests with a shared pool of random rewards. The ones that do show something a little deeper are scripted events, don't interact with the friendship system, and just repeat themselves between major story beats.
QoL is just not there. I can sell items one at a time, or all at once. I can exclusively squeeze one fish for one dye at a time. I can only craft one item a time. I cannot, in any way, rearrange my inventory. If a cat starts following me, and it gets in the way of the material I want to gather, I cannot tell it to stop following me.
The occasional freeze, which just makes me give up for the day personally. For me, it seems to be eating. If I eat something to regain energy, and then talk to someone too quickly because I was standing too close and I was spamming interact to get past the eating message, I enter a dialogue that I simply can't respond to. The game entirely loses track of what I'm doing and just will not let me select an option, or leave the dialogue, or do anything at all. So I just lost a day, and have to redo everything for the past 15-30 minutes.

What I hate the most, though, is how much the flaws stand out because of how good the game feels otherwise, and because I simply wasn't expecting so many rough edges in a "fully released" game being sold for $20 without a sale, and already up on other markets like the Switch. I can see the passion, and I know the devs are working to correct the issues they can, but I feel a little bit deceived here. This game simply is not ready for a full release. I'm looking forward to this game getting much better. But it's gonna take a while, just like the fishing minigame.