Mighty Morphin Power Rangers: Rita’s Rewind Review (Anachronomalous)
Finished it on Hard. God, I wished Steam had a system other than "thumbs-up" or "thumbs-down." Because I'm all over the place on this one.
I have to get this out of the way now: the presentation in this game is great. The spritework is fluid and on-point, the music does the job, there's motorbike scenes and ooh there's toku and sentai transformations, the MMPR theme flares up during the Megazord sections, there's tons of Putty Patrolmen to slap, and the dialogue is silly and cheesy exactly like the 90s would've wanted it. If you're buying this strictly to play Power Rangers instead of looking for an in-depth beat-em-up, congrats, you found your new purchase. Go have fun with this, then rewatch your collector's set of the series (the plot has basically no bearing on the main series whatsoever, so you don't have to worry about continuity or anything like that).
I didn't hate it outside of one aspect of the game, but isn't bad where the core beat-em-up mechanics are concerned, Unfortunately, Shredder's Revenge and Streets of Rage 4 changed the game on modern iterations beat-em-ups, and a pretty face can't hide this game's rather basic mechanics.
While I am immensely grateful to the devs that they didn't throw out all their work on the beat-em-up part of it by implementing an undeniably terrible taunt/spam special system like TMNT:SR so you could cheat your way through the hardest difficulty, this game doesn't bring much new to the table either. It's closer in pacing to the many games aping RCG: your have your basic dial-a-combo, your movement is slow and grounded, there's no version of a "get-off-me" emergency-move-that-drains-health, instead opting for a screen-nuke based on a charge meter, juggling is limited to very particular timing windows...you get the idea.
One thing I particularly appreciate is that the dodge-flip in this game shows when enemies hit mid-dodge. It took some getting used to, but once I figured out what's going on, it's a great tool for analyzing when enemy attacks connect.
That said, there are some bits about the beat-em-up package that are just...off. Like how any enemy hoisting throwables also does contact damage with the item while its held but before its thrown, meaning their entire body becomes a hitbox against you until the item is thrown. Or button presses sometimes just not executing, so my dodge doesn't come out and I eat a random hit that should've been dodged. Or the Time Distortion Crystals in their entirety probably needing a second pass. Or how you basically have no mercy invincibility on wakeup and can get absolutely destroyed if the game is feeling mean enough.
The one aspect of the game I can definitively say I stopped liking after the first one was the Dino-Zord vehicle levels. Imagine playing Star Fox, but the screen is constantly flooded with crap, your hurtboxes defy all logic and sense--which, when combined with the previous point, means you're constantly wondering what is draining your health), and only one out of the selectable Rangers has an actual Arwing (yes, Kimberly drew the long straw for these levels), while everyone else gets a Landmaster tank. To top it all off, there's no health refills during these sections--which are the hardest part of the game--and for some reason they have checkpoints in these levels instead of just retry-where-you-die like all other parts of the game. This game isn't super difficult, but most of my lives were lost in these segments. Oof.
The Megazord fights themselves are a budget version of the Goemon Impact fights from the Goemon games. IYKYK. They're shallow, but they press all the right lizard-brain buttons when the MMPR theme kicks in as you power-sword the boss. For some reason you literally cannot lose these, which is beyond silly; it might be lore-accurate but make me work for it!
Online is unfinished as of the time of writing. I'll let you know when I can make it through a full stage without the network dropping.
I'm giving it a thumbs-up because I enjoyed it enough to finish it, but the caveat here is that you really have to like Mighty Morphin' Power Rangers for this to be a sure-fire purchase.
If you're looking for a higher-quality beat-em-up with a lot of mechanics to sink your teeth into, either pick Shredder's Revenge and unbind that taunt key, or pick up Streets of Rage 4.