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cover-Metal: Hellsinger - Purgatory

Friday, December 8, 2023 3:46:06 AM

Metal: Hellsinger - Purgatory Review (Rotalis)

I'm recommending this because the developers deserve the support for the work that they put into the game, and while a good chunk of this package isn't my cup of tea, I know there's enjoyment here for people who can get into it.
The new songs are good (Not a fan of Melissa's song because the BPM is so slow, but that's just personal gameplay preference.)
The Leviathan mode has a lot of potential to be something really cool from what I can tell. I get that it's a rogue-lite mode, but do you really need to take away basic abilities like ultimate abilities on weapons, and my DASH? You can permanently unlock them, sure. Though you still have to grind a bit to get all of these things before you can move onto the cooler augments and whatnot. The abilities you get during a run are pretty cool. Chance to bleed, chance to curse, chance to negate damage, etc. The only issue with this though is that maybe you have a lot of heavy weapon modifiers, but you are usually constantly swapping weapon types. Which leads to my next issue.
Another pretty big gripe that I have with Leviathan mode is that weapons essentially have durability. (Without upgrading) your guns last four rounds. So you may be able to get a cool ability when you get the choice, but if you've got one round left on your weapon, the following round you'll have to complete the round using Paz, and your sword. I understand that this is implemented because it's a fun little way to play with all of the weapons in the game. I personally cannot say I'm a fan of this though. Having a bunch of blade modifiers is cool and all, but what happens when I lose those? Hopefully I've put some points into heavy weapon, or precision weapon damage for the random weapon I *might* receive from the altar at the end of a round. Maybe you go more than four rounds and haven't unlocked access to another weapon yet. So now you have to fight a boss wave with Paz and your sword. There are permanent upgrades to get weapons more frequently at altars, but again... it's a grind to get them.
It's also worth noting that a lot of the arenas feel pretty awkward to fight in. Of the four I played, maybe one felt semi-fun to fight in. They feel really cluttered, and there doesn't feel like there's much room for maneuverability. In your early runs you won't have your dash unless you get lucky and get it in the alter, or until you permanently unlock it so I guess that won't make a low-maneuverability arena an issue.
The new weapon Telos is a bow that feels pretty awkward to use. When you can get into the zone with it, it's a really strong weapon. Of all of the weapons in the game though, I think this one might be my least favorite. Because if you charge up a shot, and release too early or too late you don't loose your arrow at all. With other weapons you can hit off beat and still do a little damage at least. This one is definitely a 'skill-issue' for me though, but again this is personal preference. In the right hands, I'm sure it's great. It feels very awkward to me though, and even when I am doing well with it, it doesn't feel very fun.
The new skins are pretty underwhelming. They are essentially just re-skins of the main character design. Personally I don't think that's a huge issue because they do look pretty neat, but they all share the same power.
There's something here for people who are into it. The bow has potential to be great, and the Leviathan mode seems like it could be super fun. I don't see myself grinding out everything in Leviathan mode or using the Telos bow at all. However, it's still a great game and deserves to be supported.