Marvel's Spider-Man: Miles Morales Review (android)
Marvel’s Spider-Man: Miles Morales. Overview.
Unfortunately, after having beaten a PS5-version, I have gathered nowhere near enough new thoughts which I'd like to mull over and analyze, as this game hasn't made great strides compared to the original, which shouldn't come as a surprise to most people. However, there are 2 main add-ons to the free flow combat and stealth, which must be vaguely dissected.
• Aside from the new Miles's choreography, manifested in the fresh animations of his moves, which, in turn, stems from him being considerably less experienced, younger and in general built differently than Peter, Miles has an incredibly kickass ability called "bio-electricity". Simply put, Miles is the generator and conductor of electricity, which players can use in the fights: apart from the standard moves like dodges, simple combat techniques and the usage of various gadgets, Miles is able to electrocute his enemies' asses so hard that it makes me feel bad for Pete. I'm curious how exactly Peter will compensate for his inferior damage output potential in the next game starring both of them. Speaking of the mechanics specifically, bioelectrical moves work like this: as you unlock more abilities, Miles learns to direct all the electrical damage either into a single enemy, or a group of enemies, by attacking them both from mid air by crashing down on them, or from the ground by launching the nearby enemies into the air while having an option to keep juggling them further. Notably, any bioelectrical interaction with the enemies debuffs them for a short period of time, which allows Miles to deal extra damage to them, making him much more powerful than Peter in the damage output aspect.
• The second most important implementation: Miles can turn invisible. In the original game, the interface during the stealth sections clearly showed the time and place for a safe and undetected takedown, which made these episodes rather simple on any level of difficulty. Miles takes it down a notch in this regard and can literally stroll among enemies. Some players may dislike it, however I, personally, don't find it criminal. You can practically turn any stealth section into a massacre, if you so wish, though if you're dead set on the clean and "fair" takedowns of the oblivious bots, then you may as well just refrain from using this new ability altogether. However, invisibility allows you to be more brazen, attack explosively and disappear swiftly. I think this "aggressive" stealth is a viable playstyle.
In other respects, the core gameplay of Miles Morales is identical to the previous game: it has phenomenal production and cut-scenes; fight and stealth sections alternate with puzzles and episodes where Spiderman appears as a civilian; the game has a naive story with an adorably infantile critique of the corporations and capitalism, but with the characters who lead double lives, and whose interactions and conflicts are based on family and social problems.
The only criticisms that come to mind are the pauses between the main missions (after having completed some missions, you don't always receive the next one for a brief period of time) and the impossibility to unlock all the abilities on your first playthrough. Apparently, this is how the devs wanted to encourage the players to grind in the open world. However, this is not as critical as it may seem, though it sure would've been better without these enforcements. What is the point of taking away an opportunity to play the game the way people prefer this blatantly? This question remains unanswered for me.
Overall, Marvel's Spider Man: Miles Morales is a factually decent and mandatory bridge between the original game and the upcoming entry plot-wise, that has a few innovations.
Reviewed by my friend.
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