Machinarium Review (Fractal Fischer)
I definitely get the love behind this game. It's gorgeous, oozing with creativity, and have a brilliant soundtrack. As for the game itself, however, I'm done. I'm constantly having to resort to the walkthrough to figure out what exactly I'm meant to be doing, especially since a good portion of the puzzles are timing based. Just now, for instance, I found out what I needed to do was reach up and down to make an owl break a highline so I could tie it to a banister and electrocute a cat in order to stuff it in a didgeridoo so that a lady would throw a radio out the window. Don't even know why I need to the radio either.
The straw that broke the camel's back though was finding out I'd apparently soft-locked the game by messing with a clock puzzle the wrong way. I even downloaded a save file someone else provided on the game's forums so this evidently isn't that unusual, but all that only to find out the devs patched the game to where there's no longer a way to import it. I'm cutting my losses and moving on.
I'd say buy the soundtrack or maybe a print of the art but leave it to someone else to actually play the thing.