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cover-Lords of the Fallen: Ancient Labyrinth

Saturday, July 31, 2021 5:15:45 PM

Lords of the Fallen: Ancient Labyrinth Review (Channel 3 Budget Broadcast)


PACMAN

This description makes you think that there's a whole campaign within this DLC. It is 1 map, and it's a maze; but the most amazing part is how unamazing they were able to make a maze. A riddle to be sure, how do you get through a maze? Last time I had checked, every maze, asks you a series of increasingly infuriating riddles. I'm just makin that shit up, and so is this store page. What's this DLC? Cheat armor for everything that won't matter. The Armor and shield are pretty good, and the weapons are interesting for sure. But that's not why you came here, if you were smart enough to come here for the weapons, you would have been smart enough to use Cheat Engine, to bypass this bullshit. Nothing about this maze is hard to complete, just hard to understand, why anyone would think this could be a complex maze. It's all the monsters that make this place awful. The undead, and ghosts. Skeletons can one shot you, the bow users are the worse.
GET THIS. The bow users, can stun lock you and stagger any attack you use against them, by smacking your cheek with their fingers. They smack, roll backwards, maybe stab, WITH THE ARROW THEY ARE HOLDING FROM THE NOCK. WHAT????!!!!!??!?!?
That's exactly what you'll scream, the first time you're killed by one of those janky animated weirdos. A maze for sure, amazing that I didn't break a controller. It's not good. And wow, and wow, is it great running back and forth placing a mimic running to the right door, and repeating 3 times, until you find the hidden lever you were actually looking for.

The Bed of Chaos

In an effort to "fix" the broken boss from Dark Souls 1, CI Games has attempted their own version of this boss.
So lemme ask you, why was the Bed of Chaos bad?
Maybe it was that the attacks were random?
Maybe it was that although the boss didn't do all that much damage, the environmentals could insta-kill you?
Maybe it's because it broke the formula and restarting didn't restart the boss' health?
Maybe it's that it required much more precise positioning than other fights?
So how would you fix this?
Well CI Games decided that the best way to fix this would be to make sure that the boss' health regenerated when you died.
Yup that's it, this boss has a random thing that, if you don't get to in time, or don't have enough stamina for, will either heal the boss back up to it's previous bracket (yes it goes by brackets) or instakill you if you don't position yourself quickly enough behind a certain bookshelf that, it itself is positioned randomly, you just die.
Not a good magic shield? Then perish.
Not enough stamina? Then perish.
Not fast enough? Then perish.
Can't do enough damage? Then perish.
Not enough health? Then perish.
Just not lucky enough? Then perish, or start again.

TL;DR

Literally the best DLC this game has to offer.