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cover-Lies of P

Saturday, September 30, 2023 11:40:10 AM

Lies of P Review (Phranc)


A Love Letter To Die-hard Souls Fans, A Miserable Experience For Others

Ah, the famous "We have bloodborne at home." And I can certainly say this game deserves the title. Bloodborne is its main inspiration, but the dev also takes in a bit of everything from the Souls series. There are Bloodborne's Rally and Dodge/Sidestep system, Sekiro's Parry system, Dark Souls 3's Weapon Art, Dark Souls' interconnected world design (the effort is there whether it's good or not), and finally, of course, the whole souls-like formula (stamina management, dodge roll enemy's attack, stab them in the rear, the usual stuff). That being said, Lies Of P also has some interesting twists to spice up the gameplay. Although most of them are welcoming additions, some decisions seem to drive a lot of players away, especially those who are not die-hard souls veterans but still FromSoft fans.
Things I Like About Lies Of P:
1. Weapon Parts Swapping System
This is the most interesting mechanic in the game. Every regular weapon you come across in Krat can be broken down into two parts: Blade and Handle. Blade dictates what type of damage and how much damage you are going to deal to the enemies, and Handle is responsible for both the movesets and scaling. Both parts also have different Fable Arts (weapon arts). Players can swap any blades and any handles to create their own comfort weapon. This is where the most blessed and cursed part comes in. You can create a custom weapon that negates its original flaw, like my personal favorite: Live Puppet's Axe Blade mixes with Exploding Pickaxe's Handle. This build mends the flaw of Puppet's Axe's slow and stamina-hungry attacks with much more enjoyable movesets and a way to reduce stamina consumption. And of course, you can also make the most cursed or useless weapon to torture yourself, like combining Fire Axe Blade with Police Baton Handle. By using this build, you will soon experience the saying "Size does matter, and it matters a lot".
2. Other Compliments
→DO NOT sleep on throwables. They may not seem useful at first, but using them correctly can save you a lot of trouble.
→A lot of really cool weapons to play around with.
→Legion arms are fun to mix up with your playstyle.
→The in-game vinyl records have some nice tunes.
→Mini treasure hunts are rewarding.
→Live Puppet's Axe, my beloved.
Thing I Like And Dislike About Lies Of P:
Perfect Guard/Parry
It's basically the same with Sekiro. 
Like: I like Perfect Guard not only because of the satisfaction and the sound effect, but also because of the benefits that come with it. In Lies Of P, successfully pulling off a Perfect Guard yields two major advantages: stagger damage and weapon durability damage. When the former fills up, the enemy will become susceptible to execution with a fully-charged heavy attack or an Shot Put. The latter, when filled up, can destroy the enemy's weapon, which significantly reduces the damage that the enemy can deal, bosses included. 
Dislike: Yet, there is one thing that annoys me greatly in regards to Perfect Guard. Why does it still consume stamina when triggering Perfect Guard? I genuinely don't understand the reason behind the decision. The developer purposely makes Perfect Guard "hard" to do by giving enemies's delay attacks and fast-slow mix-ups. Plus, if you fail to parry, you get Deflect instead.  Deflect gives you grey health and, naturally, consumes stamina. I don't think players should still be punished after a successful parry.
Things I Dislike About Lies Of P:
1. Over-focusing On Precision In Both Playstyle
This game has the same problem as Thymesia, that it leans way too much into the precision aspect of Sekiro, but the problem with Lies Of P is more controversial. The game borrows the Parry system from Sekiro, at the same time, the Dodge system from Bloodborne which becomes Side-step when you lock on. Side-step is faster than Dodge, but the former has less i-frame. As a result, Side-step requires more reflexes to pull off. Can you see the problem here? Lies Of P introduces two precision-focus tools, which already demand a lot from the player, and on top of that, enemies have some of the longest and weirdest attack patterns in all the Souls-likes. These designs easily set the bar unreasonably high for regular players. Now personally, I don't mind it since I have been abused I mean trained by the Souls series over the years. However, I can definitely see why the review tends to be polarizing, hence the title.
2.  Other Complaints
→Stat description would be lovely since the developer rephrased all the keywords.
→Can we have the "leveling up at a certain lady in the hub" trend removed and just give us the level-up option as soon as possible?
→I wish you could farm Motivity Crank.
→Only Miyazaki San can get away with these many poisonous areas in a video game.
中文小簡評
→大概只有被宮崎英高調教過才玩得下去吧(讚美。
→木偶奇遇記+黑暗奇幻風+類魂玩法。
→基本上借鑒了許多老賊的遊戲,隻狼與血緣尤其甚多。
→當然在參考的基礎上增添了些自己創意。
→普通武器可以拆解成手把及刀身,手把決定攻擊架式及配點養成方向,刀身決定武器傷害及類型。玩家可以自由搭配,互相補足各種武器的優缺點,當然也可以配出幾乎是拿來搞笑的武器。
→千萬別忽略投擲物,他們的用法遠比其敘述的還多。
→很多造型很酷的武器供選擇。
→搭配義手玩出更多花招。
→遊戲中的黑膠唱片都很好聽。
→人偶大斧我的最愛。
→完美架招能夠有效增加敵人體幹傷害,同時降低敵人武器耐久度,進而將其打壞,有效降低敵人傷害。
→令人不解的是為何完美架招還需要消耗體力,強度有、達成條件也夠苛刻,真的有必要再減少玩家追擊的機會嗎?
→這款遊戲真的是魂系死忠粉絲才會玩的開心(我是其中一位),我能想到的原因不外乎就是過份要求玩家精準度。前面有說到Lies Of P玩法參考最多的就是血緣及隻狼,血緣的墊步比翻滾快,無敵短,所以非常吃玩家反應,現在加上隻狼架招系統,及一大堆怪都有極其長且詭異的攻擊模組,不難想像這款有多容易勸退玩家。
→可以說明一下我配的點是啥嗎?我玩了兩小時才知道動力是力量……
→回家才能升級這點希望可以改掉,至少把營火就能升級這個點往前移一點啊。
→沒辦法農動力曲柄(讓手把吃力量養成)讓我很難過。
→大概只有宮崎英高能在遊戲裡放一堆毒沼並且全身而退。