LEGO Batman 2: DC Super Heroes Review (Edge)
While definitely an improvement on the successor, this one didn't quite capture my sons (especially my younger son) the way the first and third games in the trilogy did. That said, I enjoyed playing the game with my boys.
Storywise, there's not much to explore. You're Batman. You're chasing Joker. You trash half of Gotham in the process, because it's the Lego world. Still a good time, but none of the Lego games have much story. (4/10)
As for controls, we used a DualShock 4 and a Switch Pro Controller. The controllers worked well, but I did have to explain to both boys that the icons on screen would not match what was on the controller. Due to the age of the game, this is expected. My older son (7) picked it up pretty quickly. The smaller one (3) is gonna have problems sheerly due to his age. The layout of the controller made sense and lent itself to quick navigation and combat. (7/10)
For the soundscape, it was fairly average for a Lego game. The same clatters upon death, the same goofy noises when you defeat an enemy, and typical Batman-themed music. The voice acting wasn't bad, though. (7/10)
Finally, graphics. Again... it's a Lego game. It's tough to review these and not sound like a broken record, but there's a definite formula here that works for the publisher. This is a definite improvement over the previous game, though. You can actually see the ripples in the water more clearly, or rain rolling down Batman's (plastic) body. For blocky, cartoonish graphics, I was somewhat impressed. (8/10)
Overall, it's best played with a kiddo or a buddy. I'd wait for it to be on sale, as $20 (as of this review) is kind of steep, but it's worth sinking a few hours into for a fun diversion. (7/10)