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Saturday, November 16, 2019 2:41:00 AM

Last Labyrinth Review (Mitroll)

Alright, I just finished every ending, I'll do my best to edit this into an unbiased review.
First things first, the 'endings' are only endings in name. You'll get your first 'ending' only a few hours into the game, having explored only a tiny fraction of the game's rooms and puzzles, and each ending shows you a piece of the storyline underlying Last Labyrinth.

Pros:
+Katia is adorable, and while the game could have been played on a flat monitor, there's something about looking a 3d Katia in the eyes and feeling like she's present in the room with you that makes it 100x more stressful when she's in danger.
+The later puzzles are amazing, and usually fill me with the kind of satisfaction that only overcoming a very difficult obstacle can provide. If you get really stuck, I recommend taking off your headset for a while and surfing the internet while you think. It might be a little hypocritical of me to say this, since I wrote the 'stuck guide', but you will lose out on the satisfaction if you allow yourself to become frustrated or if you look up the answer. If you do use my guide, I highly recommend only revealing the spoilers if you're re-doing a puzzle and just want to get it over with.
+The way that the storyline is presented is amazingly well done. Each ending gives you just enough information that, like a puzzle all its own, you can deduct more and more about what really happened with each ending that you see. Putting together the storyline is Last Labyrinth's final (and most difficult) puzzle.
Cons:
-No chapter select. There's one part of the game where 4 endings branch off of it. This means that you need to do both of the puzzles between the starting room and the endings four times, since you can't just skip to the end. If you're impatient, you'll hate it, and there's just no reason to have to do it since the puzzles never change.
-The first train room is unsolvable until you die to it, as there's no way to know that the train will flip the tracks when it runs over them, and you don't know if the flags are supposed to be up or down (they're supposed to be up).
-The game seems a little chaotic at first, I think the developers could have done a better job of conveying what is a sequence of events and what is an ending. When I started playing, I was unsure if the 'cliffs' scenes were endings, or if only times when credits roll are endings. Having finished the game now, I mostly understand what the game is trying to convey (but I'm still trying to piece together the final bits of the storyline), and I feel that the chaos may have been intentional.

In conclusion, I think that if you want a challenge, and the price doesn't put you off ($40 at the time of this review), you should definitely play Last Labyrinth, especially if you enjoy the kind of game that's good at sneakily revealing a secret underlying story without being in your face about it.
If the price is a lot of money to you, or you're unsure if you'd like it, remember that you can try it out. As long as you don't put more than 2 hours into the game, steam will let you refund it if you decide it's not for you.