Laptop Tycoon Review (Natjo)
Okay, review of this game...
This is more for the developers, but if you’re thinking of getting this game, get it on a sale for sure. It’s a surprisingly decent zen game. Feels more like a game for a phone tbh.
Honestly, if I could give it a numeral rating, it’d be a 6/10 game. It’s decent, but I think it’s a little overpriced for what it is.
The game itself feels like more of a clicker/idle game but a bit deeper with a few more mechanics and numbers to boost with multiple ways of rising up your main big number:
1) Make laptops
2) Make a OS
3) Make a CPU series (THIS I have to talk about)
I’ll go through the game play of each of these:
Make laptops
The main gameplay loop of the game, easily the best way of making money. You have to figure out the best parts to put into your laptop then you can design it however you want. It’s fun the first few times, the actual designing but it’s all really surface level. And the choosing of components is tedious, usually boiling down to “which raises my PC price the most”. And actually comparing components is also pretty awful since you have to do it by eye. You don’t have the option of side by side comparisons and you have to flick through each component manufacture's from oldest components to newest.
If there was more variety components, like generating a super expensive component which is terrible or an amazing one which is actually cheap, that would greatly serve the game’s depth, figuring out the best PC on a budget or making the best performance PC possible, or most long lasting PC. Also defaulting to the latest components instead of the oldest or even remembering which component you were looking at would be good, but to be amazing you’d need to add a side by side comparison. Something that’d also greatly improve the depth of the game is giving players the ability to make a variety of different laptops, such as a budget laptop, a performance laptop, office laptop, long lasting laptop, or large battery laptop. Instead it just seems like you have to make only the most performant laptop, which sucks tbh. And give us passive income of laptop’s past, or allow us to work on multiple laptops at once at the cost of time, increased cost or lower design/technology points.
A added suggestion would be to give us a “Laptop series/line” so we don’t have to remember which laptop we’re on if we’ve decided to create a line of laptops.
Finally comes the actual sale of the device which is where the game dips in quality.
When you release a product there are 3 (or 4) things you’re presented with:
1. Final sale price of device
2. Amount of Product you wish to make
3. User reviews
4. Presentation (which is similar to user reviews)
As far as I can tell, final sale price is the only one that matters here. That determines your PC’s pricing. More expensive it is the more likely your reviews will be slammed ALTHOUGH that doesn’t matter as I’ll get to.
Amount of product you wish to make will deduct a certain percentage of your budget into producing copies of your product. This doesn’t matter, set it too minimum because the game will generate more copies than you set it to produce no matter what.
User reviews do not matter in the slightest and even make me angry. You can create the best laptop, make it the cheapest thing possible and you’ll still end up getting blasted user reviews due to “gets really hot”. You can’t even control your PC’s heatsinks. So the reviews are often meaningless or out of your control, plus the final review score which determines how well your PC sells feels like it’s randomly generated, although you are more likely to get a higher score if you add modern components into your PC, although I’ve had the complaint for “Bad material” when using the best PC material the game offers.
My OS honestly feels like the most thought out part of the game but it still has draw backs.
Your goal of becoming the best OS in the game is static. Non of your competitors will improve their own OS. As a result becoming the best OS is a slog of a task, developing your OS slowly over time which leads to the second reason the OS part of this game is really boring: You can only level up each part of the OS 1 level at a time (as in you can level up each part of one version of the OS once each). If they gave us the ability to upgrade our OS’s sections multiple times in one version and make the competitors OS’s get better over time, the mode would be WAY more engaging than just a passive income you make over time. Give us the chance for multiple level ups at the cost of a exponential cost and longer research time, honestly.
That complaint is also made with the research screen; you can only research one level at a time. Say if you wanted to upgrade the office twice you’d need to go into the research screen, level up the office, confirm, go back into the research screen, level up the office, confirm. That isn’t good game design, it’s tedious and boring.
Finally I get to the CPU gameplay, and I was honestly tempted to not write this like how they didn’t add any CPU gameplay.
As far as I can tell, CPU gameplay isn’t finished or entirely bugged. Your CPU doesn’t have stats like the rest of the CPUs do, the fact it doesn’t have stats removes the stats from choosing a GPU which makes component hunting actually impossible as well as telling how good your CPU is compared to the competition.
The CPU creation process also suffers from the same thing the OS and research panels have; you can only level up each section of your CPU once each time. I won’t go further into this since I’ve already done it with the OS.
Also, at the end of the CPU creation process you’re given an option to add the CPU to a series or product line. As far as I can tell this entire thing does not work at all. Not in the slightest. At all. Also, why have have it at the back when you could put it at the front?! It’s really REALLY annoying.
And why split upgrading your CPU in both the CPU menu AND the research menu? It doesn’t make sense.
6/10 game, only positive because it’s numbed my brain in some troubled times.