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cover-Kunitsu-Gami: Path of the Goddess

Thursday, January 2, 2025 12:50:59 PM

Kunitsu-Gami: Path of the Goddess Review (Reaper23)

This game is a gem—a shining example of how video games can serve as the perfect medium for art, expressing ideas, emotions, and experiences in ways only an interactive medium can achieve. Who knew that blending tower defense with Capcom's signature tight hack-and-slash gameplay could create something so remarkable?
High praise, right? Let’s get the obvious out of the way: the graphics are stunning, the art direction is uniquely original, the soundtrack is captivating, and the gameplay is tight across both the strategic tower defense and hack-and-slash elements. The game is free from microtransactions, boasts significant replay value, and delivers a well-contained story. So what sets it apart from other games?
For me, it’s the "tactile" experience the game conveys. From the menus to the incredible animations of characters—main characters, peasants, and enemies alike—this game creates the vivid illusion of a world that feels truly lived-in. The architecture is tangible, the clothing feels authentic, and the weapons and items have weight. Playing as Soh, the heroic samurai guardian, you prepare for each battle by equipping amulets, sword guards, and even sword strings. These preparations feel purposeful, creating an immensely satisfying experience. You feel like a protector, a seasoned swordsman leading a group of villagers to reclaim their homeland from haunting, grotesque monsters.
This sensation carries through the entire game as you liberate villages and help their inhabitants rebuild, all while battling some of the most uniquely designed creatures I’ve ever seen in a game.
The peasants and their various classes are another standout. Each has a distinct flavor and abilities, which you can enhance by assigning them magical masks you collect throughout the game. The masks themselves are beautifully crafted, and the costumes they bestow on the peasants are brimming with personality. Archers wear insect-like masks with sharp fangs, while shamans exude a sacred, holy aura. Every detail, from the masks to the individual backstories of each peasant, is lovingly crafted. These personal touches make the world feel alive and are a testament to the developers’ dedication.
Then there’s Yoshiro, the priestess you must protect. She sanctifies and appeases the malevolent spirits, and her beautifully animated design stands out, partly because she is the only character who does not wear a mask. This simple design choice adds layers of meaning, making her feel unique and important. Over time, you develop a silent bond with her, piecing together her connection to Soh as the story unfolds.
The enemies, too, are phenomenal. Capcom outdoes itself with otherworldly, terrifying designs—from corrupted torii gates to defiled peasants you must save. The spirits are eerie and angry, and every victory feels like a hard-earned team effort. While Soh is undeniably the powerhouse, the game often throws curveballs that force you to rely on your ragtag group of peasants to protect Yoshiro from the relentless kami.
Notice how often I’ve used the word feel in this review. That’s because this game excels at evoking emotion. It made me smile when the peasants danced to the rhythm of battle, waiting for the Seethe (evil spirits) to charge. I smiled when Soh petted the animals—cats, dogs, and wildlife scattered throughout the world. I felt compelled to protect Yoshiro, especially after she tended to the purified deer encountered in each stage. And unlocking new fighting styles for Soh was a thrill, adding unexpected depth to the gameplay.
This game is a gem. Buy it—on sale or not—but play it. Games like this are rare treasures.