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Thursday, July 3, 2025 1:49:17 AM

Kingdoms and Castles Review (Keeg)

Kingdoms and Castles is a solid city builder. This is absolutely a good 20 hour game.
Pros:
- The Viking and Dragon raids are a fun mechanic though I think some diversity would be fun.
-- I would love to see different types of dragons. Like a Blue Dragon that, instead of fire, turns random bits of the ground into 'Moat tiles' that has to be unbuilt at a cost. Or a Gold Dragon that swoops down to steal a peasant or plunders my treasure room.
-- Angering the Witch leading to her causing all the graveyards to produce zombies that invade and give the plague? Love to see it.
- Resource management is easy and scalable. The necessity for a diverse diet is fun.
- The way buildings work together are are fun, residents being unhappy living close to charcoal makers? That's just true city planning.
- The other leaders have fun personalities. Small details like building a dragon statue and the neighbor not liking it just a small hidden gem.
-- I would love to see more variety here. If a leader of another nation sends me LOTS of gifts and I send them none... I want them to be upset with me. If they send me 3 in a row and there's no reciprocity? Punish me for it.
- I Love the Witch. 10/10.
- Aqueducts going through walls? 10/10

What I would like to see:
- When a leader of another kingdom step down and donates his kingdom to me, I would like to make them into one of my City Advisors. I just want to know they're doing well and I'd happily accept them into my kingdom.
- I think it'd be super cute to have the City Advisors give random news from the town. Just non-sense things in the same vein as Simcity 2000 Newspapers. Alternatively, allowing clicking on peasants to have a "random fact about" or something. Purely aesthetic.
- I want Ghost in the Graveyard sometimes.
- I would LOVE for there to be conflict between 2+ witches. Like for one witch to ask us to go cut the other witch's forest down or send troops to cause conflict.
-- I also want a banner at the top of the screen that is normally hidden but as soon as the witch wants something it pops down as a visual alert. Or if she's mad at me and I click on it it comes down and shows her upset with me (arm's crossed, and glaring).
- If my people are mad that I turned off a church or library I want a function to highlight JUST churches so I can see where I need to turn it back on. They're hard to find grey buildings in a big city.
- I think 2 more achievements would be cool. 1 for having a Kingdom gifted to you and another for conquering it by force.

- I really enjoy making a pretty city that fits the needs of my people and isn't solely functional. I think it would be revolutionary to have certain build patterns merge together like *Townscapper* - I think it would make sense for the change to be exclusively aesthetic so individual buildings still have separate hit points and labor controls but visually it's more exciting. For Example,
-- an Archery Range + Barracks + Siege Workshop all in row? Training Complex. Large training yard, big banners.
-- A 4 block tower that all has Archer Towers or Ballista? Fuse into a Tower-Keep with unified architecture. Maybe unlock an ability like a temporary increased fire rate, or allow the player to pick from a minor upgrade tree (similar to Cursed Treasure TD).
---- I also think it'd be cool to be able to make a Balcony on a tower, like making a stone wall that attaches to the side of a tall tower that would allow archers to fire from. Not an entirely new tower, just a Balcony they can access from stairs below.
-- 4 Manors in a square? Turn it into an Estate with a little courtyard, fountain, or garden in the center.
-- A long row of Manors or Cottages? Share walls and fuse rooflines—give it the feel of a townhouse block with unique chimneys, clotheslines, or flower boxes.
-- A blacksmith directly next to an Iron Mine? Fuse the structures into a smelting yard with animated carts or a molten metal chute.
-- Any Industry directly next to a stockpile? Fuse it.
-- Four Stockpiles in a square? Show a warehouse with a pitched roof that "pops open" like the granary when active.
-- A bunch of farms or orchards together? Let peasants walk between them or add paths with wheelbarrows and scarecrows.
-- A townsquare in front of a Cathedrals? Add festive elements like rope flags or a stage.
-- Multiple townsquares in a row? Festival Avenue! Increasingly cooler festivals leading to fireworks or clowns or whatnot.
-- Jousting Arena and a Theater in a line? Fuse into a Faire Ground with tents and side stalls.
-- Two Jousting Arenas next to each other? A Colosseum with grandstands and banners.
-- Graveyard near the Witch's Hut? Zombie animations.
-- Church near the Witch's Hut? Instant Witch-Rage and Curses. (again, zombies)
-- All Three Statues in a row? Have them change shape to put arms around each other or something.
---- I also think it would be super cool to be able to unlock a statue of the other Island Leaders when they step down or after you've been friendly for 100 years or something. Making a statue of them obviously makes them happier with you.

Maybe some other interactions too, like if there is a townsquare in front of a Great Hall, during a festival pulling disco lights in the great hall? Just little interactions that make the town seem more dynamic and alive.

The primary gameplay of the game is not to make fun cities with unique interactions but I think it would take this, a very cute game city builder, and level it up significantly without major mechanical changes; just aesthetics that would differentiate it from Banished, Northgard, Foundation (that have more complex mechanics), and move it closer to Townscapper or Tiny Glade (that have fun aesthetics but no real gameplay mechanics).