Kingdom Two Crowns Review (corn)
这游戏自己发展不过敌人,基本要赶时间炸洞才是要点,敌人后期无限上涨,自己的弓箭还被削了不能无限叠,王国扩张太快传送门要是位置不好走路都要半天,发展和建立王国更加像是摧毁贪婪的过程而不是结果,一直执着于发展王国高难度几百天根本不可能全炸完五岛。希望加一个无限地图,能自定义建筑平民;可以随地建建筑;增加建筑、风景和坐骑;贪婪强度有上限或者高难度的怪只集中于特定的刷怪地;增加城墙内快捷传送,可以游戏内玩上几百天的那种,想玩一个横版的带领自己的居民建设的大沙盒游戏。不过这已经是一个成型的好游戏了,有了自己的玩法,虽然一直一种玩法可能会腻,但是加太多新机制可能会水土不服,看制作组想把游戏系列未来塑造成什么样了。
In this game, you can't outpace the enemy's development; the key is to race against time to blow up the portals. The enemy's strength increases infinitely later on, and your own arrows have been nerfed so they can't stack indefinitely. If the kingdom expands too quickly and the portal is in a bad location, it can take forever to walk there. Developing and establishing the kingdom feels more like a process of destroying greed rather than a result, and it's simply not possible to blow up all five islands in a few hundred days on high difficulty. I hope to add an infinite map where you can customize buildings and civilians; build structures anywhere; add more buildings, scenery, and mounts; have an upper limit on the strength of greed or concentrate high-difficulty monsters in specific spawn areas; and include fast travel within the walls. I want to play a side-scrolling sandbox game where I can lead my own residents in building for hundreds of days in-game. However, this is already a well-formed good game with its own gameplay. Although sticking to one gameplay style might become tiresome, adding too many new mechanics might not fit well. It's up to the development team to decide how they want to shape the future of the game series.