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cover-Kingdom: New Lands

Friday, August 12, 2022 11:51:54 PM

Kingdom: New Lands Review (Tamren)

In short this is a decent game, BUT, you should buy Kingdom: Two Crowns instead.
Two Crowns is a much better game than the two preceding games because it incorporates a lot of basic and complex improvements that honestly should have been patch material, but were instead used to create a sequel. By comparison Classic and New Lands are very archaic and do not respect the players time by wasting it with boring idle periods and pointless busywork. For some examples of this read on:
1. Villager Recruitment:
The basic method of recruiting people into your kingdom is that you go out and find vagrant camps in the forest and give coins to the men there, who then join your kingdom as villagers. In the first two games recruited villagers walk back to your town centre where you can provide them with tools that advance them into new jobs. Major emphasis on walk, they WALK very very slowly back to your base, and maps in New Lands are greatly expanded in size compared to Classic. What tends to happen is you go out to the very ends of the map, recruit some villagers there and then have to go out and re-hire them partway back because every night the monsters come and turn the walking villagers back into vagrants again. In the early game before you expand your territory it takes much longer for villagers to reach safety and you may have to repeat this process three times in a row.
If that sounds like a stupid and awkward mechanic to you, why you're exactly correct! Which is why in Two Crowns they changed it so that newly hired villagers RUN back to your town centre. Not only does this make them available for work in a fraction of the time but it also lets them outrun enemies that would otherwise overrun and stop them.
2. Bakery Micromanagement:
In New Lands we gained the ability to construct a bakery, what this building does is stock up bread that attracts vagrants to your town. Instead of having to go out into the wilderness to pay them directly, the bread causes them to run to your town and then hang around so you can easily recruit them. Not only is this far less tedious but it is also outright necessary on the later maps because camps can spawn very far away from your town, often behind several portals. However you still have to come back to town now and again to actually hire the vagrants, which can get annoying in the late game when you spend most of your time in the outer reaches.
This system was vastly improved in Two Crowns by removing the busywork entirely. In Two Crowns bread costs four coins instead of one, but a vagrant that eats the bread is hired and turns into a villager on the spot with no further interaction needed from the player.
3. Pushing the Boat:
In New Lands you construct/repair a boat to move you to the next island. The boat is always found somewhere in the middle of the map. When constructing the boat you first have to salvage it by paying a large cost up front. Then you have to add bits of wood to the framework one click at a time. And I do mean one click at a time, each piece costs two coins and you must pay that cost DOZENS of times. Be prepared to sit there and spam S for way longer than you can tolerate. And the problems don't end there, once the boat is actually constructed you have to sit and wait for your builders to slowly push the boat all the way to one end of the map where there is a dock you can use to board the ship. This takes bloody ages, not only does the boat move at a snails pace but any forests left uncleared on the map will slow it down even further.
In Two Crowns the boat is handled in a much saner fashion. Instead of dozens of pieces you will only have to supply a handful along with salvaging the wreck. The boat then moves to a "central dock" which is always located next to your town instead of having to go all the way to a map edge. Later on you gain the ability to construct lighthouses to safely guide your ship in, which removes the need to repair the boat at all.
4. Enforced Auto-Pause when you tab out of the game.
There is no way I could figure out to make Classic or New Lands run in the background because the game will pause if the window is not in focus. This presents a problem in that many things in the game require a lot of time, new villagers spawn on a timer and the only way to get more is by advancing days. Pushing the boat also takes a very long time and is something you tend to do after you have conquered a map and rendered it safe. This forces you to sit and wait for several in-game days for the boat to reach the dock and if you tab out or try to do anything else the boat stops moving.
Two Crowns doesn't have this problem, simple as. You can tab out at any time and Two Crowns will happily run in the background until you pause it manually.
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To reiterate, New Lands is not a *bad* game per se. But it is definitely archaic compared to Two Crowns and you should just take my word for it and buy that game instead. Two Crowns improves on New Lands in basically every way.