Kingdom Come: Deliverance - Treasures of the Past Review (Kate27)
Reviewing (mostly) every game (or DLC) in my library, part 186:
⭐️⭐️⭐️⭐️☆☆☆☆☆☆ (4/10)
Treasures of the Past is a shallow, underwhelming DLC that adds nothing but a handful of treasure maps and some early-game loot. While it fits the world tonally, the content itself is tedious, forgettable, and ultimately skippable—especially if, like me, you don’t enjoy digging through vague maps for underwhelming rewards.
🎲 Pros:
Some helpful loot early on. If you pick up the treasure maps early, they can lead to semi-decent gear or a bit of coin. For brand new players, this might help smooth the game’s tough opening hours. But even then, the rewards are a bit too good too soon, or completely useless if claimed later.
Diegetic presentation. The maps are hand-drawn in a medieval style and don’t rely on quest markers, which helps maintain immersion. If you enjoy raw, unguided exploration and environmental clues, this may mildly appeal to you.
A quick checklist for completionists. If you're determined to clear every piece of content, *Treasures of the Past* is short and easy enough to cross off your list in an afternoon.
📋 Cons:
Map hunting is tedious, not fun. Personally, I found the entire map-hunting process to be a chore. The maps aren’t intuitive or satisfying to decipher. Instead of feeling like clever environmental puzzles, they feel like vague scribbles that require you to brute-force the locations with trial and error—or tab out and look them up. It’s more frustrating than rewarding.
No characters, no story, no life. This DLC doesn’t offer any narrative value. No dialogue, no moral choices, no interactions—just maps, loot, and silence. Compared to every other DLC in KCD’s lineup, it feels barren and uninspired.
Unbalanced rewards—or pointless, depending on timing. If you find the treasure too early, the gear can trivialize early combat. Too late, and it’s already obsolete. Either way, the loot rarely feels worth the time it takes to dig it up—especially when the process isn’t enjoyable.
Zero replay value. Once you find the chests, that’s it. No variation, no randomized loot, and no different outcomes. It’s one-and-done content that offers no reason to return on future playthroughs.
Feels like a throwaway pre-order bonus. Because that’s what it was. It’s content that barely justifies being called DLC. If you’re playing the Royal Edition or Complete Bundle, this is the one piece that feels more like marketing fluff than meaningful design.