Kingdom Come: Deliverance II Review (Oni)
Alot of the great points of the first game are still there like the immersion and challenge, but there's some glaring issues and I can't recommend the game until some of the bigger ones are dealt with.
Combat
Enemies have supernatural amounts of health, even completely unarmored ones take dozens of stabs from swords and slashes from axes and even crossbow bolts directly to the face.
They also have supernatural levels of stamina, swinging a small sword three times will completely wind you meanwhile even low tier enemies will get a dozen attacks off while carrying a shield and wearing armor.
The camera and the angle of your attacks use the same controls, so while trying to do a master strike or hit vulnerable angles of the enemy you'll constantly be losing your lock and looking off into nowhere while your opponent just continues to lay into you.
Also if an enemy isn't already hostile to you and you try to attack them first then you'll almost always just end up swinging at the air until they finally take the initiative and attack you first, by which point you're already low on stamina from swinging through their body because the horrible lock-on system said you weren't in combat.
Stealth kills are RNG, even if you manage to find a dagger and do the work to sneak up on an enemy there's still a chance that they'll just counter your stealth kill, which will almost always be followed by you dying immediately after because you bothered to not wear armor so you could be stealthy enough to sneak up on them.
Ranged weapons do completely insignificant amounts of damage, it takes multiple headshots from a crossbow to even kill a single deer in the early game. The idea of a bolt going through something's face not doing serious damage just because it's a low tier bolt or because the person who fired it isn't used to shooting is nonsense. The penalties from poor skills or equipment are supposed to come from loss of accuracy and stamina or durability, not defying all logic like some generic looter shooter.
Arrows and bolts will routinely pass through enemies and do no damage.
Dialogue
Speech checks are wildly inconsistent, there will be completely mundane conversations where you'll have a speech check for something totally simple and you won't be able to pass it without having maxed out speech and charisma while wearing the fanciest outfit you can find.
You will lose reputation for literally nothing on a regular basis, often times while just selecting basic questions in a mandatory conversation for the main story.
To summarize there are just way too many conversations where you are designed to fail, it's the illusion of choice and all it does is confuse the player by setting a false standard for what you can and can't do.
Miscellaneous
Finding beds can be extremely illogical and inconsistent, you'll get to the point where you need sleep but the only bed you can get away with sleeping in will literally be miles away. And while not all taverns offering rooms might be historically accurate it makes playing a hardcore game like this more frustrating than it needs to be.
There desperately needs to be a mechanic to make camp like in RDR2 or Dragon's Dogma 2.
Interaction keybinds are very inconsistent or otherwise very awkward, for example you'll have to use the E key to do a specific action in one situation, it will be F in another situation, and then in another situation the exact same action will require right click. In a game where blinking at the wrong time can get you killed or fail a mission making it impossible to develop muscle memory for basic controls is extremely frustrating.
Saving without using an owned bed requires a semi-rare consumable that you either have to make or buy, which between the bugs, janky combat, and inconsistent speech checks save scumming is practically mandatory. Most people end up using the infinite saving mod and that really shouldn't be necessary for something so basic.