Kenshi Review (Praxis Prior)
I've played for a few hours now, I suppose it's fair to give Kenshi a review.
My first impression of Kenshi when I loaded it up was:
"What the hell have I just bought? Ugh, the camera is so clunky and awkward, and the graphics are a bit grim. . . Oh my guy is dead. . . "
I gave Kenshi another chance. I got used to the controls, and started to play as a 3rd person thievery rpg.
And the rest of the day disappeared, as I became invested in improving my character's thieving skills, and prowled different towns for loot to amass wealth.
I had so much stuff I needed to hire help to carry it, recruiting some randoms at a tavern. I even got lucky and bumped into some nomads selling pack animals. I became a trader, selling stolen loot from one town to another.
I became rich, and with an entourage of followers I decided to start a colony.
I found a lush fertile plain with rivers flowing through it. I decided this was the place. With the rivers acting as a natural defence, I built an apocalyptic looking motte-and-bailey.
Unfortunately the land belonged to slaving, holy zealots, who hate women, and anything that could be considered a 'xeno.'
A horde of armoured paladins and zealots attacked, leaving me no choice but to abandon my home, losing some followers and precious belongings.
Thus, back to trading, this time with a motive. Revenge.
Amassed more wealth. Recruited more followers. Geared them up. Went back home to find the holy (insert choice profanities here) had left. Revived the colony. Focused on defences, big walls, manned turrets, only way in or out was to swim the moat.
Sent Beep to buy supplies. Beep got captured by cannibals. Beep died.
Next time the paladins attacked, I slaughtered them. And of course, looted them!
Many hours passed as I built an army, and invaded the Holy Nation.
After countless victories and defeats, my people grew stronger and I eventually captured the Holy Nations leaders. I sold them into slavery (after removing their arms and legs), and made allies of the other nations who hated them.
Now I have a self sustaining colony of farmers, miners, and skilled craftsmen who make everyone's gear. A squad of semi robotic ninjas. And an army of heavily armoured samurai, accompanied by an entourage of war beasts.
In conclusion:
I realise I've played Kenshi as an RPG, an RTS, an open world survival sandbox, an economic colony sim, a trader sim, and as a story driven adventure.
I've barely explored the map, and met but a few of the game's colourful characters.
With such a devoted modding community, there's always something new to add to the game. You can add cosmetics, alter game mechanics, add new monsters, characters, items, or just completely revamp the game in its entirety.
At near 200 hours I realise I still have plenty to do in Kenshi. And I know I'll put another 200 hours into it.
Though be warned, this is not an easy game initially. You will lose, often. But your characters that survive will be stronger for it.
If you want to chill, and approach Kenshi with a laid back manner, you'll likely enjoy.