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cover-Jupiter Hell

Sunday, August 11, 2024 5:41:28 PM

Jupiter Hell Review (Ice)

A great example of old-school being touched up and made into a nice neat package. The gameplay loop is strange at first, but like most of these types of games you get used to it.
A great game to experiment with builds. Leveling up is fair and the randomness of the game isn't too challenging at normal difficulty. Curveballs and risk/reward is diverse enough to have you guessing what punches to roll with. The cover mechanic is brilliant and the classes are pretty cool despite only being three currently.
Easy to learn and quick to pick up. The main marine is very reminiscent of old school shooters, with Duke Nukem-esque quips and violent gunplay. Surprisingly these can be turned down or tuned up to taste, but because I grew up in the early 90s I enjoy having an Evil Dead like protagonist so everything is turned up to max.
I enjoy how each weapon is unique with its own use instead of it being a one-size fits all approach. The shotgun in doom was probably the mainstay and made all other guns look paltry in comparison. In this, the shotgun being one shot before reload is a great mechanic as you use it more as a room clearing spray rather than a multi-tool of destruction.
Juggling three weapons is fun and brings a new level to tacticality. With each turn being used for reloads, consumables and actions itself. Each engagement feels like making a choice to mitigate as much risk as possible while the level design gives you fun ways to set traps and use the environment to your benefit/or detriment. Which is what I feel a lot of top downs miss the mark on.
Really the only thing that is missing is more gore and violent death scenes, perhaps executions on close enemies that are low in health, which would really make the game feel finished at least to me.
with a Workshop already added that can easily turn to 10/10 as long as the modding community is active.