Iron Danger Review (WhiteDrag0n)
This game is Price of Persia: Sands of time mixed with an isometric RPG. It is relatively short and inexpensive. Buy it on Sale.
I find this game frustrating. There are very good things and things that need work.
Like an RPG your characters get better over time and gain new abilities, some of which are useful and others are profoundly useless. Like the healing ability, which sounds useful until you realize YOU CONTROL TIME. My characters came out of almost every battle without a scratch, because YOU CONTROL TIME. Get hit, roll back time, make a mistake, roll back time. This isn't a bad thing. It turns every enemy encounter into a neat puzzle game. Will you step left hit the enemy, back step and shoot an arrow or fall back and knock over a dead tree to fall on the bad guys head. Possibilities are endless and a wrong choice can lead to certain demise.
However. Why is there HP? It feels that, like Prince of Persia, hits should be deadlier. Perhaps a three strikes your out kind of thing, where every time your hit you lose a bar of life and damage persists through the entire mission, so that you have to weigh pulling off an awesome move that costs you a hit or backing up and trying something else. There is also a plethora of healing items. Putting aside the question of how someone is caring three barrels of oil in their pockets, I think in a game like this items should be very powerful and you can carry one at a time. Most of the time you will only have the time to use a single item per combat anyway.
The last detractor is the story. This is someone's D&D Campaign. The Main characters are a Sorcerer, a Fighter, a Druid, and a Ranger. That's not a bad thing, but this story feels very trope heavy. Find all the McGuffins and everybody is lying to you. I like the idea that each of the companions pulls the main character their own way. The Druid wants you to find the McGuffins because her totally not evil god told you to, The fighter wants you you follow orders from the totally not evil immortal king, and the Ranger wants you to do whatever you want as long as you don't mind that he does some totally justified and not evil stuff along the way. I feel there could have been a multiple endings scenario where you choose which companion to side with, however the fact that the protagonist goes her own way is an acceptable outcome as well. Could have used a little more time to get to know these characters too. The story is let down by some wonky dialog along the way and by our teen protagonist making some decisions dictated by the plot. One more pass on the writing front would have done the game some good.
Finally the game doesn't end properly. I was all geared up for the last battle against the evil queen (where we learn she isn't so evil) when the game just ends. I mean I understand that the creators want to eat something tomorrow too, but this was NOT a good ending. In my two cents the main character should have returned the Macguffins to the totally not evil king. That way we get an acceptable ending and the next game could have a similar power progression as you get the MacGuffins back from the totally not evil king when he turns out to be evil. Well, c'est la vie. At this point I doubt we are going to get a sequel so be forewarned the game gives story blue balls.
Overall Buy it on sale. It has neat ideas and a passable story. The short length means that, while combat can get a little tedious, it won't try your patience. Here's hopping they make some improvements and come out with another one.