Iron Danger Review (Fauxnel)
𝔸 𝕓𝕦𝕘𝕘𝕪 𝕧𝕖𝕣𝕤𝕚𝕠𝕟 𝕠𝕗 𝔻𝕚𝕧𝕚𝕟𝕚𝕥𝕪: 𝕆𝕣𝕚𝕘𝕚𝕟𝕒𝕝 𝕊𝕚𝕟, 𝕨𝕚𝕥𝕙 𝕒 𝕧𝕖𝕣𝕪 𝕔𝕝𝕚𝕔𝕙é 𝕤𝕥𝕠𝕣𝕪𝕝𝕚𝕟𝕖 𝕒𝕟𝕕 𝕘𝕝𝕚𝕥𝕔𝕙𝕪 𝕔𝕠𝕞𝕓𝕒𝕥.
If Divinity: Original Sin, had a child with Vanilla Skyrim, it would be Iron Danger. Trust me when I tell you, however, that this game will still have you hooked to see Kipuna's journey through to the end.
Iron Danger is a tactical, RPG-ish game where you take on the role of Kipuna, a civilian who, during a Northender raid of her village, falls through the floor to her death. Impaled by the Aurolith shard, she is suspended in time and space and a spirit tells her that the shard has reacted to her and granted her the power to turn back time. She does exactly that to avoid falling to her doom, and realize that the shard is forever impaled in her chest, and if she attempts to take it out, she will suffer the fate that the shard helped her avoid in the first place... Reminds me almost of the jewels worn by the red priests in the Song of Ice and Fire (Game of thrones) where if they take them out, they instantly turn to dust seeing is they are supposed to be long dead but the jewel keeps them going! Anyways, meeting with a Smith who saves her from the raid, Topi, Kipuna must now, under orders, travel the world in search of other shards that would also grant her more power... Power to burn and destroy, power to regrow, power to freeze. As with all storylines like this, the true evil is always closer than you think, and the Iron soldiers of Northend are the least of the dangers you'll face in your journey.
Let's talk graphics, and this is basically Original Sin! Minus the interractions and in-depth gameplay. Iron Danger's core mechanics are really, really simple to get a hang on, until you're tasked to control TWO characters... Space allows you to go into Trance Mode, which is basically Baldur's Gate combat mode, every character has got a timeline associated to skills, if you fail you can go back in time and try other tactics. You should also get accustumed to how using your mouse to activate a skill on an enemy glitches your character out so sometimes they get bashed before they can get out their skill... However, this becomes easier to handle once you unlock Kipuna's Swamp magic (you can then suspend enemies in place, making it easier for Topi to eradicate them). I said "RPG-ish" because there is no level up system, except for maybe leveling up your skills after each chapter. The game also has got very limited exploration, with it being split into chapters, much like an FPS game... a cutscene plays at the end and then you're in the next chapter, and it just works! If you come into Iron Danger with the thought that it's an exploration RPG, then you might get really disappointed.
At first, I thought the voice acting was cringeworthy but a few hours in, I gotta say that it grew on me! It's really that good... Kipuna's distress really shows through her voice and Kopi's protective fatherly behaviour towards her reminds me of famous father figures from videogames I played before... They make a great team. Iron Danger is, for me, an 8/10 tactical action game which is straight forward, simple to grasp but could do without the clunkiness of your characters during vital moments of combat where it is imperative that they don't fail to respond.