Immortality Review (Phoeniks)
If you liked Her Story there is a very good chance you will like Immortality, perhaps even more so. Nothing is more important to the enjoyment of this game than going in relatively blind so I will be sure to keep anything story related extremely vague.
As you have probably gathered, this game once again has you sifting through non-chronological clips that range from "mundane" filler to outright eerie to intentionally revelatory. It up to you, the player, to understand the chronology and piece together these disparate tidbits to arrive at some kind of conclusion. In the case of Immortality, you are looking through actress Marissa Marcel's three unreleased films to figure out where she is and why she disappeared.
In Her Story the player puzzles through clips by typing in keywords that strike them as important. They hear the word "knife" and think that might lead somewhere but suddenly they have noticed a couple mentions of a local bar and think, "Maybe that's important?" Soon enough they have followed a very long trail of breadcrumbs, ostensibly unique to their play experience, and put together the truth (or at least most of it) of the events they are investigating.
In Immortality the player does something similar with Marissa Marcel's movie scenes (and behind the scenes footage) but they pilot more fluidly and impulsively between scenes by clicking on objects and people about which they wish to discover more. These scenes can only be "unlocked" by landing on them via this method after which they are viewable backwards, forwards, and at various speeds. I may be missing something, but based on my and other players' experiences every clickable element leads to a random scene with that "same" element, even if you have already seen it before. If you click on an unimportant extra's face, for example, you may be shuffled around the 3 scenes they show up in before you decide to move on to, say, a gun. It is important to keep in mind that clicking on this gun does not lead you only to scenes with that exact gun, but rather to any scene with any kind of gun. The player might think to click on Marissa's face since she is clearly important (and they are required to if they want to see every single scene) but since Marissa appears in the vast majority of Immortality's many, many scenes this quickly becomes inefficient.
If this sounds like it has the potential to be a little repetitive and frustrating that's because it is. In the beginning the player will be borderline assaulted with scene after scene with virtually no idea of what is going on. This confusion via info dump is the part of any detective game I like best. After a little while, however, the majority of clicks will lead to scenes that have already been viewed. It's easy enough to escape off to another random scene but the pacing takes a devastating hit once it takes 20 clicks to find anything new. The randomness of it all feels like a clumsy way of taking (far too much) control away from the player. There were times where I was spam-clicking something like a glass of water just to go through scenes I had viewed 5+ times just in case I stumbled upon something new. Sometimes I did and sometimes I didn't. I do not believe this is the sort of "strategy" that a game should be encouraging and view it similarly to clicking every pixel on the screen in a point-and-click adventure.
However, this is Immortality's only real flaw. And it could even be argued that the tedium contributes to a greater sense of accomplishment and excitement when a new scene is discovered. I, for one, was completely blown away by the ambitiousness of this project. Whereas Her Story was effectively shot with a single actress in a single room, Immortality contains respectable chunks of three fictional movies that are all shot and written to be extremely convincing examples of films from various periods. The camera work, lighting, writing, directing, and acting especially are astonishing. This aspect of the game is truly master class and any similar future project will be beyond hard-pressed to measure up. There is no doubt in my mind that every single review will sing the praises of the fictional movie making on display here.
This is to say nothing of a couple more salient moments and aspects of Immortality's larger story, which is where it will really capture the insatiable curiosity of many players. It is impossible to say more about this without spoiling anything but I will add that there are some very good eerie, and maybe even spooky, moments to be enjoyed.
So, should you play this game? The enjoyment to be had depends heavily on the player. I would describe Her Story as much more of a game when accounting for the critical, detective-like thinking and "decision making" the player is required to make. Immortality, on the other hand, is far, far more of an experience. Any decisions come with baked in randomness and discovery is locked behind persistence at least as much as it is locked behind attention to detail. If you are a film nerd at all you will probably find a lot to enjoy. If you can move past some of the late game tedium to appreciate the totality of the experience you will probably enjoy yourself. I'd say it's worth a shot for anyone who likes creative approaches to the medium like this.